Twenty years of creativity research in human-computer interaction: Current state and future directions
J Frich, M Mose Biskjaer, P Dalsgaard - Proceedings of the 2018 …, 2018 - dl.acm.org
Creativity has been a growing topic in the ACM community since the 1990s; however, no
clear overview of this trend has been offered. We present a thorough survey of 998 creativity …
clear overview of this trend has been offered. We present a thorough survey of 998 creativity …
On the development of low power wearable devices for assessment of physiological vital parameters: a systematic review
R Jegan, WS Nimi - Journal of Public Health, 2024 - Springer
Aim Smart wearable devices for continuous monitoring of health conditions have bbecome
very important in the healthcare sector to acquire and assess the different physiological …
very important in the healthcare sector to acquire and assess the different physiological …
The bodies of tei–investigating norms and assumptions in the design of embodied interaction
K Spiel - Proceedings of the Fifteenth International Conference …, 2021 - dl.acm.org
In the few decades since the first mainframe computers, computing technologies have grown
smaller, and more pervasive, moving onto and even inside human bodies. Even as those …
smaller, and more pervasive, moving onto and even inside human bodies. Even as those …
Embodied design ideation methods: Analysing the power of estrangement
Embodied design ideation practices work with relationships between body, material and
context to enliven design and research potential. Methods are often idiosyncratic and due to …
context to enliven design and research potential. Methods are often idiosyncratic and due to …
Tracing conceptions of the body in HCI: From user to more-than-human
S Homewood, M Hedemyr… - Proceedings of the …, 2021 - dl.acm.org
This paper traces different conceptions of the body in HCI and identifies a narrative from
user to body, body to bodies, and bodies to more-than-human bodies. Firstly, this paper …
user to body, body to bodies, and bodies to more-than-human bodies. Firstly, this paper …
Felt experiences with Kombucha Scoby: Exploring first-person perspectives with living matter
Designing with living organisms can offer new perspectives to design research and
practices in HCI. In this work, we explore first-person perspectives through design research …
practices in HCI. In this work, we explore first-person perspectives through design research …
Embodied sketching
Designing bodily experiences is challenging. In this paper, we propose embodied sketching
as a way of practicing design that involves understanding and designing for bodily …
as a way of practicing design that involves understanding and designing for bodily …
Human factors considerations in the design of wearable devices
Wearable devices have great potential to support several application domains ranging from
medical and safety critical, to leisure and entertainment. Wearable devices' solutions are …
medical and safety critical, to leisure and entertainment. Wearable devices' solutions are …
Introduction to the special issue on first-person methods in HCI
In this introduction to the special issue on First-Person Methods in (Human-Computer
Interaction) HCI, we present a brief overview of first-person methods, their origin, and their …
Interaction) HCI, we present a brief overview of first-person methods, their origin, and their …
Embracing first-person perspectives in soma-based design
A set of prominent designers embarked on a research journey to explore aesthetics in
movement-based design. Here we unpack one of the design sensitivities unique to our …
movement-based design. Here we unpack one of the design sensitivities unique to our …