A unified game-theoretic approach to multiagent reinforcement learning

M Lanctot, V Zambaldi, A Gruslys… - Advances in neural …, 2017 - proceedings.neurips.cc
There has been a resurgence of interest in multiagent reinforcement learning (MARL), due
partly to the recent success of deep neural networks. The simplest form of MARL is …

A survey of monte carlo tree search methods

CB Browne, E Powley, D Whitehouse… - … Intelligence and AI …, 2012 - ieeexplore.ieee.org
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the
precision of tree search with the generality of random sampling. It has received considerable …

Student of Games: A unified learning algorithm for both perfect and imperfect information games

M Schmid, M Moravčík, N Burch, R Kadlec… - Science …, 2023 - science.org
Games have a long history as benchmarks for progress in artificial intelligence. Approaches
using search and learning produced strong performance across many perfect information …

Information set monte carlo tree search

PI Cowling, EJ Powley… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Monte Carlo tree search (MCTS) is an AI technique that has been successfully applied to
many deterministic games of perfect information. This paper investigates the application of …

[PDF][PDF] DeltaDou: Expert-level Doudizhu AI through Self-play.

Q Jiang, K Li, B Du, H Chen, H Fang - IJCAI, 2019 - ijcai.org
Artificial Intelligence has seen several breakthroughs in two-player perfect information
game. Nevertheless, Doudizhu, a three-player imperfect information game, is still quite …

Improving hearthstone ai by combining mcts and supervised learning algorithms

M Świechowski, T Tajmajer… - 2018 IEEE conference on …, 2018 - ieeexplore.ieee.org
We investigate the impact of supervised prediction models on the strength and efficiency of
artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular …

Ensemble determinization in monte carlo tree search for the imperfect information card game magic: The gathering

PI Cowling, CD Ward, EJ Powley - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
In this paper, we examine the use of Monte Carlo tree search (MCTS) for a variant of one of
the most popular and profitable games in the world: the card game Magic: The Gathering (M …

[PDF][PDF] Online Monte Carlo Counterfactual Regret Minimization for Search in Imperfect Information Games.

V Lisý, M Lanctot, MH Bowling - AAMAS, 2015 - mlanctot.info
Online search in games has been a core interest of artificial intelligence. Search in imperfect
information games (eg, Poker, Bridge, Skat) is particularly challenging due to the …

Determinization and information set monte carlo tree search for the card game dou di zhu

D Whitehouse, EJ Powley… - 2011 IEEE Conference on …, 2011 - ieeexplore.ieee.org
Determinization is a technique for making decisions in games with stochasticity and/or
imperfect information by sampling instances of the equivalent deterministic game of perfect …

[PDF][PDF] GDL-III: A Description Language for Epistemic General Game Playing.

M Thielscher - IJCAI, 2017 - cgi.cse.unsw.edu.au
GDL-III, a description language for general game playing with imperfect information and
introspection, supports the specification of epistemic games. These are characterised by …