A unified game-theoretic approach to multiagent reinforcement learning
There has been a resurgence of interest in multiagent reinforcement learning (MARL), due
partly to the recent success of deep neural networks. The simplest form of MARL is …
partly to the recent success of deep neural networks. The simplest form of MARL is …
A survey of monte carlo tree search methods
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the
precision of tree search with the generality of random sampling. It has received considerable …
precision of tree search with the generality of random sampling. It has received considerable …
Student of Games: A unified learning algorithm for both perfect and imperfect information games
Games have a long history as benchmarks for progress in artificial intelligence. Approaches
using search and learning produced strong performance across many perfect information …
using search and learning produced strong performance across many perfect information …
Information set monte carlo tree search
PI Cowling, EJ Powley… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Monte Carlo tree search (MCTS) is an AI technique that has been successfully applied to
many deterministic games of perfect information. This paper investigates the application of …
many deterministic games of perfect information. This paper investigates the application of …
[PDF][PDF] DeltaDou: Expert-level Doudizhu AI through Self-play.
Q Jiang, K Li, B Du, H Chen, H Fang - IJCAI, 2019 - ijcai.org
Artificial Intelligence has seen several breakthroughs in two-player perfect information
game. Nevertheless, Doudizhu, a three-player imperfect information game, is still quite …
game. Nevertheless, Doudizhu, a three-player imperfect information game, is still quite …
Improving hearthstone ai by combining mcts and supervised learning algorithms
M Świechowski, T Tajmajer… - 2018 IEEE conference on …, 2018 - ieeexplore.ieee.org
We investigate the impact of supervised prediction models on the strength and efficiency of
artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular …
artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular …
Ensemble determinization in monte carlo tree search for the imperfect information card game magic: The gathering
PI Cowling, CD Ward, EJ Powley - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
In this paper, we examine the use of Monte Carlo tree search (MCTS) for a variant of one of
the most popular and profitable games in the world: the card game Magic: The Gathering (M …
the most popular and profitable games in the world: the card game Magic: The Gathering (M …
[PDF][PDF] Online Monte Carlo Counterfactual Regret Minimization for Search in Imperfect Information Games.
Online search in games has been a core interest of artificial intelligence. Search in imperfect
information games (eg, Poker, Bridge, Skat) is particularly challenging due to the …
information games (eg, Poker, Bridge, Skat) is particularly challenging due to the …
Determinization and information set monte carlo tree search for the card game dou di zhu
D Whitehouse, EJ Powley… - 2011 IEEE Conference on …, 2011 - ieeexplore.ieee.org
Determinization is a technique for making decisions in games with stochasticity and/or
imperfect information by sampling instances of the equivalent deterministic game of perfect …
imperfect information by sampling instances of the equivalent deterministic game of perfect …
[PDF][PDF] GDL-III: A Description Language for Epistemic General Game Playing.
M Thielscher - IJCAI, 2017 - cgi.cse.unsw.edu.au
GDL-III, a description language for general game playing with imperfect information and
introspection, supports the specification of epistemic games. These are characterised by …
introspection, supports the specification of epistemic games. These are characterised by …