Setting the game agenda: Reviewing the emerging literature on video gaming and psychological well-being of sexual and gender diverse youth

DM Di Cesare, SL Craig, AS Brooks… - Games and …, 2024 - journals.sagepub.com
Video gaming is a popular youth pastime that has prompted scholarship into its relationship
with psychological well-being. However, sexual and gender diverse youth (SGDY) who play …

Distance learning in pandemic age: lessons from a (no longer) emergency

L Addimando - International journal of environmental research and …, 2022 - mdpi.com
For the first time in the history of the global school system, the adoption of distance
education modalities became necessary in response to the measures and restrictions …

[图书][B] The anxious generation: How the great rewiring of childhood is causing an epidemic of mental illness

J Haidt - 2024 - books.google.com
THE NO. 1 SUNDAY TIMES BESTSELLER 'Jonathan Haidt is a modern-day prophet,
disguised as a psychologist... He points the way forward to a brighter, stronger future for us …

A novel gray FUCOM method and its application for better video games experiences

A Nemati, SH Zolfani, P Khazaelpour - Expert Systems with Applications, 2023 - Elsevier
Despite an ever-increasing growth of interest in the video game industry, the significance of
video gaming evaluation of perspectives still needs sufficient investigation. With the …

[HTML][HTML] The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences

K Park, M Son, H Chang, SK Lee - Computers in Human Behavior, 2024 - Elsevier
This study examined the relationships among stress, gaming time, and problematic game
use (PGU) in adolescents, evaluating whether non-digital hobbies (NDHs) may moderate …

Stress recovery at home: Effects of the indoor visual and auditory stimuli in buildings

G Liu, J Zou, M Qiao, H Zhu, Y Yang, H Guan… - Building and …, 2023 - Elsevier
In order to explore the potential contribution of the visual and auditory environment on the
mental stress recovery of people in indoor environment, the visual, auditory, and visual …

[HTML][HTML] Screen media activity in youth: A critical review of mental health and neuroscience findings

MP Paulus, Y Zhao, MN Potenza, RL Aupperle… - Journal of mood and …, 2023 - Elsevier
This review has two primary objectives:(1) to offer a balanced examination of recent findings
on the relationship between screen media activity (SMA) in young individuals and outcomes …

[HTML][HTML] Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within-and between-person effects

D Lacko, H Machackova, D Smahel - Computers in Human Behavior, 2024 - Elsevier
The associations between exposure to violent video games (VVG) and aggression/empathy
have been extensively studied. VVG are often depicted as triggers for increased aggression …

[HTML][HTML] Understanding problematic gaming during the COVID-19 pandemic in adolescents and adults: A systematic review of the literature

L Salerno, A Pepi, MT Graffeo, G Albano… - Clinical …, 2023 - ncbi.nlm.nih.gov
Objective A growing body of evidence suggests that online gaming increased during the
COVID-19 outbreak. This systematic review aims to summarize extant literature that reported …

Is playing video games during COVID-19 lockdown related to adolescent well-being? The role of emotional self-efficacy and positive coping

E Calandri, E Cattelino, F Graziano - European Journal of …, 2023 - Taylor & Francis
The relationship between adolescents' use of video games and their well-being is
controversial and largely unexplored during the COVID− 19 pandemic. This study examined …