Automatic rigging and animation of 3d characters
Animating an articulated 3D character currently requires manual rigging to specify its
internal skeletal structure and to define how the input motion deforms its surface. We present …
internal skeletal structure and to define how the input motion deforms its surface. We present …
Curve-skeleton applications
ND Cornea, D Silver, P Min - VIS 05. IEEE Visualization, 2005., 2005 - ieeexplore.ieee.org
Curve-skeletons are a 1D subset of the medial surface of a 3D object and are useful for
many visualization tasks including virtual navigation, reduced-model formulation …
many visualization tasks including virtual navigation, reduced-model formulation …
Computing hierarchical curve-skeletons of 3D objects
ND Cornea, D Silver, X Yuan, R Balasubramanian - The Visual Computer, 2005 - Springer
A curve-skeleton of a 3D object is a stick-like figure or centerline representation of that
object. It is used for diverse applications, including virtual colonoscopy and animation. In this …
object. It is used for diverse applications, including virtual colonoscopy and animation. In this …
[PDF][PDF] Example-based skeleton extraction
S Schaefer, C Yuksel - Symposium on Geometry Processing, 2007 - diglib.eg.org
We present a method for extracting a hierarchical, rigid skeleton from a set of example
poses. We then use this skeleton to not only reproduce the example poses, but create new …
poses. We then use this skeleton to not only reproduce the example poses, but create new …
Variational curve skeletons using gradient vector flow
MS Hassouna, AA Farag - IEEE Transactions on Pattern …, 2008 - ieeexplore.ieee.org
Representing a 3D shape by a set of 1D curves that are locally symmetric with respect to its
boundary (ie, curve skeletons) is of importance in several machine intelligence tasks. This …
boundary (ie, curve skeletons) is of importance in several machine intelligence tasks. This …
Curve-skeleton extraction using iterative least squares optimization
A curve skeleton is a compact representation of 3D objects and has numerous applications.
It can be used to describe an object's geometry and topology. In this paper, we introduce a …
It can be used to describe an object's geometry and topology. In this paper, we introduce a …
Harmonic skeleton for realistic character animation
G Aujay, F Hétroy, F Lazarus… - SCA 2007-ACM …, 2007 - inria.hal.science
Current approaches to skeleton generation are based on topological and geometrical
information only; this can be insufficient for realistic character animation, since the location of …
information only; this can be insufficient for realistic character animation, since the location of …
Apparatus and method for estimating joint structure of human body
HW Kim, S Lee, JH Lee, BK Koo - US Patent 9,058,514, 2015 - Google Patents
Disclosed herein is an apparatus and method for estimating the joint structure of a human
body. The apparatus includes a multi-view image acquisition unit for receiving multi-view …
body. The apparatus includes a multi-view image acquisition unit for receiving multi-view …
Shape deformation using a skeleton to drive simplex transformations
This paper presents a novel skeleton-based method for deforming meshes (using an
approximate skeleton, rather than a precise medial axis). The significant difference from …
approximate skeleton, rather than a precise medial axis). The significant difference from …
Frankenrigs: building character rigs from multiple sources
C Miller, O Arikan, D Fussell - Proceedings of the 2010 ACM SIGGRAPH …, 2010 - dl.acm.org
We present a new rigging and skinning method which uses a database of partial rigs
extracted from a set of source characters. Given a target mesh and a set of joint locations …
extracted from a set of source characters. Given a target mesh and a set of joint locations …