Automatic rigging and animation of 3d characters

I Baran, J Popović - ACM Transactions on graphics (TOG), 2007 - dl.acm.org
Animating an articulated 3D character currently requires manual rigging to specify its
internal skeletal structure and to define how the input motion deforms its surface. We present …

Curve-skeleton applications

ND Cornea, D Silver, P Min - VIS 05. IEEE Visualization, 2005., 2005 - ieeexplore.ieee.org
Curve-skeletons are a 1D subset of the medial surface of a 3D object and are useful for
many visualization tasks including virtual navigation, reduced-model formulation …

Computing hierarchical curve-skeletons of 3D objects

ND Cornea, D Silver, X Yuan, R Balasubramanian - The Visual Computer, 2005 - Springer
A curve-skeleton of a 3D object is a stick-like figure or centerline representation of that
object. It is used for diverse applications, including virtual colonoscopy and animation. In this …

[PDF][PDF] Example-based skeleton extraction

S Schaefer, C Yuksel - Symposium on Geometry Processing, 2007 - diglib.eg.org
We present a method for extracting a hierarchical, rigid skeleton from a set of example
poses. We then use this skeleton to not only reproduce the example poses, but create new …

Variational curve skeletons using gradient vector flow

MS Hassouna, AA Farag - IEEE Transactions on Pattern …, 2008 - ieeexplore.ieee.org
Representing a 3D shape by a set of 1D curves that are locally symmetric with respect to its
boundary (ie, curve skeletons) is of importance in several machine intelligence tasks. This …

Curve-skeleton extraction using iterative least squares optimization

YS Wang, TY Lee - IEEE Transactions on Visualization and …, 2008 - ieeexplore.ieee.org
A curve skeleton is a compact representation of 3D objects and has numerous applications.
It can be used to describe an object's geometry and topology. In this paper, we introduce a …

Harmonic skeleton for realistic character animation

G Aujay, F Hétroy, F Lazarus… - SCA 2007-ACM …, 2007 - inria.hal.science
Current approaches to skeleton generation are based on topological and geometrical
information only; this can be insufficient for realistic character animation, since the location of …

Apparatus and method for estimating joint structure of human body

HW Kim, S Lee, JH Lee, BK Koo - US Patent 9,058,514, 2015 - Google Patents
Disclosed herein is an apparatus and method for estimating the joint structure of a human
body. The apparatus includes a multi-view image acquisition unit for receiving multi-view …

Shape deformation using a skeleton to drive simplex transformations

HB Yan, S Hu, RR Martin… - IEEE Transactions on …, 2008 - ieeexplore.ieee.org
This paper presents a novel skeleton-based method for deforming meshes (using an
approximate skeleton, rather than a precise medial axis). The significant difference from …

Frankenrigs: building character rigs from multiple sources

C Miller, O Arikan, D Fussell - Proceedings of the 2010 ACM SIGGRAPH …, 2010 - dl.acm.org
We present a new rigging and skinning method which uses a database of partial rigs
extracted from a set of source characters. Given a target mesh and a set of joint locations …