A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Grand Challenges in SportsHCI

DS Elvitigala, A Karahanoğlu, A Matviienko… - Proceedings of the CHI …, 2024 - dl.acm.org
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design
to support a physically active human being. Despite growing interest and dissemination of …

Movement guidance using a mixed reality mirror

Q Zhou, A Irlitti, D Yu, J Goncalves… - Proceedings of the 2022 …, 2022 - dl.acm.org
Mirror reflections offer an intuitive and realistic Mixed Reality (MR) experience comparable
to other MR interfaces. Their high visual fidelity, and the sensorimotor contingency from the …

Tailor my zwift: how to design for amateur sports in the virtual world

M Bentvelzen, GL Savino, J Niess, J Masthoff… - Proceedings of the …, 2022 - dl.acm.org
Physical activity is entering the virtual realm. Zwift is an at-home cycling system that is
enjoying increasing popularity, yet the specifics of the experience of a virtual cyclist have not …

Facilitating bodily insights using electromyography-based biofeedback during physical activity

J Karolus, F Bachmann, T Kosch, A Schmidt… - Proceedings of the 23rd …, 2021 - dl.acm.org
Physical exercises can benefit our health, but avoiding improper form and overexertion is
essential. Facilitating bodily insights can encourage learning about exercise form, allowing …

Running with technology: Where are we heading?

MM Jensen, FF Mueller - Proceedings of the 26th Australian Computer …, 2014 - dl.acm.org
Running has become popular in recent years, and numerous runners utilize wearable
technologies in order to improve their run training. This paper investigates the development …

[PDF][PDF] Exploring gamification in team sports: A scoping review and research agenda.

S Birnstiel, B Morschheuser - GamiFIN, 2024 - ceur-ws.org
While team sports play a pivotal role in societies around the world, we recognize a
concerningly high dropout rate among young people in organized sports clubs in recent …

Neurociencia y entrenamiento en el deporte de alto rendimiento

JIA Mantilla - Revista Iberoamericana de Ciencias de la Actividad …, 2019 - revistas.uma.es
El objetivo de este estudio fue realizar una revisión sistemática de la literatura en relación a
la neurociencia aplicada al deporte de alto rendimiento. Esta se realizó a través de una …

Keepin'it real: challenges when designing sports-training games

MM Jensen, MK Rasmussen, FF Mueller… - Proceedings of the 33rd …, 2015 - dl.acm.org
Using game elements and mechanics in sports training holds great potential for increasing
player enjoyment, but also introduces a risk of reducing training relevance. This paper …

Strive: exploring assistive haptic feedback on the run

FM Valsted, CVH Nielsen, JQ Jensen, T Sonne… - Proceedings of the 29th …, 2017 - dl.acm.org
Mobile technologies have become an important part of run training, however, existing
technologies focus on performance metrics (eg, distance and pace), which makes it difficult …