A Design Space of Sports Interaction Technology
DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Grand Challenges in SportsHCI
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design
to support a physically active human being. Despite growing interest and dissemination of …
to support a physically active human being. Despite growing interest and dissemination of …
Movement guidance using a mixed reality mirror
Mirror reflections offer an intuitive and realistic Mixed Reality (MR) experience comparable
to other MR interfaces. Their high visual fidelity, and the sensorimotor contingency from the …
to other MR interfaces. Their high visual fidelity, and the sensorimotor contingency from the …
Tailor my zwift: how to design for amateur sports in the virtual world
Physical activity is entering the virtual realm. Zwift is an at-home cycling system that is
enjoying increasing popularity, yet the specifics of the experience of a virtual cyclist have not …
enjoying increasing popularity, yet the specifics of the experience of a virtual cyclist have not …
Facilitating bodily insights using electromyography-based biofeedback during physical activity
Physical exercises can benefit our health, but avoiding improper form and overexertion is
essential. Facilitating bodily insights can encourage learning about exercise form, allowing …
essential. Facilitating bodily insights can encourage learning about exercise form, allowing …
Running with technology: Where are we heading?
MM Jensen, FF Mueller - Proceedings of the 26th Australian Computer …, 2014 - dl.acm.org
Running has become popular in recent years, and numerous runners utilize wearable
technologies in order to improve their run training. This paper investigates the development …
technologies in order to improve their run training. This paper investigates the development …
[PDF][PDF] Exploring gamification in team sports: A scoping review and research agenda.
S Birnstiel, B Morschheuser - GamiFIN, 2024 - ceur-ws.org
While team sports play a pivotal role in societies around the world, we recognize a
concerningly high dropout rate among young people in organized sports clubs in recent …
concerningly high dropout rate among young people in organized sports clubs in recent …
Neurociencia y entrenamiento en el deporte de alto rendimiento
JIA Mantilla - Revista Iberoamericana de Ciencias de la Actividad …, 2019 - revistas.uma.es
El objetivo de este estudio fue realizar una revisión sistemática de la literatura en relación a
la neurociencia aplicada al deporte de alto rendimiento. Esta se realizó a través de una …
la neurociencia aplicada al deporte de alto rendimiento. Esta se realizó a través de una …
Keepin'it real: challenges when designing sports-training games
Using game elements and mechanics in sports training holds great potential for increasing
player enjoyment, but also introduces a risk of reducing training relevance. This paper …
player enjoyment, but also introduces a risk of reducing training relevance. This paper …
Strive: exploring assistive haptic feedback on the run
Mobile technologies have become an important part of run training, however, existing
technologies focus on performance metrics (eg, distance and pace), which makes it difficult …
technologies focus on performance metrics (eg, distance and pace), which makes it difficult …