Toward everyday gaze input: Accuracy and precision of eye tracking and implications for design
AM Feit, S Williams, A Toledo, A Paradiso… - Proceedings of the …, 2017 - dl.acm.org
For eye tracking to become a ubiquitous part of our everyday interaction with computers, we
first need to understand its limitations outside rigorously controlled labs, and develop robust …
first need to understand its limitations outside rigorously controlled labs, and develop robust …
Datatone: Managing ambiguity in natural language interfaces for data visualization
Answering questions with data is a difficult and time-consuming process. Visual dashboards
and templates make it easy to get started, but asking more sophisticated questions often …
and templates make it easy to get started, but asking more sophisticated questions often …
Chartsense: Interactive data extraction from chart images
Charts are commonly used to present data in digital documents such as web pages,
research papers, or presentation slides. When the underlying data is not available, it is …
research papers, or presentation slides. When the underlying data is not available, it is …
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
N Marquardt, R Diaz-Marino, S Boring… - Proceedings of the 24th …, 2011 - dl.acm.org
People naturally understand and use proxemic relationships (eg, their distance and
orientation towards others) in everyday situations. However, only few ubiquitous computing …
orientation towards others) in everyday situations. However, only few ubiquitous computing …
Sensor synaesthesia: touch in motion, and motion in touch
K Hinckley, H Song - Proceedings of the SIGCHI Conference on Human …, 2011 - dl.acm.org
We explore techniques for hand-held devices that leverage the multimodal combination of
touch and motion. Hybrid touch+ motion gestures exhibit interaction properties that combine …
touch and motion. Hybrid touch+ motion gestures exhibit interaction properties that combine …
Uncertain<T> a first-order type for uncertain data
Emerging applications increasingly use estimates such as sensor data (GPS), probabilistic
models, machine learning, big data, and human data. Unfortunately, representing this …
models, machine learning, big data, and human data. Unfortunately, representing this …
Input technologies and techniques
K Hinckley - The human-computer interaction handbook, 2007 - taylorfrancis.com
What's An Input Device Anyway?................ 162Understanding Input Technologies..............
162Input Device Properties........................ 162Property sensed........................... 162Number of …
162Input Device Properties........................ 162Property sensed........................... 162Number of …
FingerFlux: near-surface haptic feedback on tabletops
We introduce FingerFlux, an output technique to generate near-surface haptic feedback on
interactive tabletops. Our system combines electromagnetic actuation with permanent …
interactive tabletops. Our system combines electromagnetic actuation with permanent …
Proton: multitouch gestures as regular expressions
Current multitouch frameworks require application developers to write recognition code for
custom gestures; this code is split across multiple event-handling callbacks. As the number …
custom gestures; this code is split across multiple event-handling callbacks. As the number …
Weighted pointer: Error-aware gaze-based interaction through fallback modalities
Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often
used with augmented and virtual reality when pointing at targets. Such interaction, however …
used with augmented and virtual reality when pointing at targets. Such interaction, however …