Toward everyday gaze input: Accuracy and precision of eye tracking and implications for design

AM Feit, S Williams, A Toledo, A Paradiso… - Proceedings of the …, 2017 - dl.acm.org
For eye tracking to become a ubiquitous part of our everyday interaction with computers, we
first need to understand its limitations outside rigorously controlled labs, and develop robust …

Datatone: Managing ambiguity in natural language interfaces for data visualization

T Gao, M Dontcheva, E Adar, Z Liu… - Proceedings of the 28th …, 2015 - dl.acm.org
Answering questions with data is a difficult and time-consuming process. Visual dashboards
and templates make it easy to get started, but asking more sophisticated questions often …

Chartsense: Interactive data extraction from chart images

D Jung, W Kim, H Song, J Hwang, B Lee… - Proceedings of the …, 2017 - dl.acm.org
Charts are commonly used to present data in digital documents such as web pages,
research papers, or presentation slides. When the underlying data is not available, it is …

The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies

N Marquardt, R Diaz-Marino, S Boring… - Proceedings of the 24th …, 2011 - dl.acm.org
People naturally understand and use proxemic relationships (eg, their distance and
orientation towards others) in everyday situations. However, only few ubiquitous computing …

Sensor synaesthesia: touch in motion, and motion in touch

K Hinckley, H Song - Proceedings of the SIGCHI Conference on Human …, 2011 - dl.acm.org
We explore techniques for hand-held devices that leverage the multimodal combination of
touch and motion. Hybrid touch+ motion gestures exhibit interaction properties that combine …

Uncertain<T> a first-order type for uncertain data

J Bornholt, T Mytkowicz, KS McKinley - Proceedings of the 19th …, 2014 - dl.acm.org
Emerging applications increasingly use estimates such as sensor data (GPS), probabilistic
models, machine learning, big data, and human data. Unfortunately, representing this …

Input technologies and techniques

K Hinckley - The human-computer interaction handbook, 2007 - taylorfrancis.com
What's An Input Device Anyway?................ 162Understanding Input Technologies..............
162Input Device Properties........................ 162Property sensed........................... 162Number of …

FingerFlux: near-surface haptic feedback on tabletops

M Weiss, C Wacharamanotham, S Voelker… - Proceedings of the 24th …, 2011 - dl.acm.org
We introduce FingerFlux, an output technique to generate near-surface haptic feedback on
interactive tabletops. Our system combines electromagnetic actuation with permanent …

Proton: multitouch gestures as regular expressions

K Kin, B Hartmann, T DeRose, M Agrawala - Proceedings of the SIGCHI …, 2012 - dl.acm.org
Current multitouch frameworks require application developers to write recognition code for
custom gestures; this code is split across multiple event-handling callbacks. As the number …

Weighted pointer: Error-aware gaze-based interaction through fallback modalities

L Sidenmark, M Parent, CH Wu, J Chan… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often
used with augmented and virtual reality when pointing at targets. Such interaction, however …