Gamification in education: Why, where, when, and how?—A systematic review

N Zeybek, E Saygı - Games and Culture, 2024 - journals.sagepub.com
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …

[HTML][HTML] De los videojuegos a la gamificación como estrategia metodológica inclusiva

M López-Mari, ÁS Martín-Alonso… - Revista Colombiana de …, 2022 - scielo.org.co
Uno de los retos para la educación del futuro es asegurar la participación y el aprendizaje
de un alumnado cada vez más heterogéneo, con intereses y capacidades muy diversas …

[PDF][PDF] Visiones sobre la gamificación como estrategia metodológica inclusiva en educación primaria

M López-Marí, J Peirats-Chacón… - Aloma: Revista de …, 2022 - revistaaloma.blanquerna.edu
La aparición en las últimas décadas de metodologías más activas y cooperativas parece
estar dando respuesta a algunas de las necesidades del alumnado actual, mucho más …

Gamification applications in mathematic education: a systematic mapping

JCM da Silva, V Maran - Ciência e Natura, 2020 - periodicos.ufsm.br
The teaching of mathematics presents a series of great challenges, which are in a great
number and variety. These challenges follow students since childhood. There are authors …

A systematic literature review of gamification for children: game elements, purposes, and technologies

N Semartiana, A Putri… - Proceeding of …, 2022 - prosiding-icostec.respati.ac.id
Technology continues to develop tools and applications to help students learning, especially
in early childhood education. This innovation has an impact on children's learning behavior …

The use of gamification for the improvement of reading and writing abilities and motivation in children with typical development and children with Specific Learning …

A Cattoni - 2022 - iris.unitn.it
One of the main ways in which children learn skills, such as reading and writing, and
develop creativity and sociability, is through play. Researchers are thus exploring …

Okuma yazma öğrenme sürecinde zorlanan öğrencilerin özelliklerinin ve süreçte yaşadıkları zorlukların belirlenmesi: Bir karma yöntem araştırması

Y Balantekin - Eğitim ve Bilim, 2020 - egitimvebilim.ted.org.tr
Bu araştırmada okuma yazma öğrenme sürecinde zorlanan öğrencilerin özelliklerinin ve
süreçte yaşadıkları zorlukların belirlenmesi amaçlanmıştır. Araştırmada karma yöntem …

[PDF][PDF] Inclusive Design Requirement in Designing Accessibility for Low Cognitive Users Keperluan Reka Bentuk Inklusif dalam Reka Bentuk Ketercapaian untuk …

NR Zulkifli, N Sahari, N Azan, M Zin, RA Majid - vol - ukm.my
Dalam beberapa tahun kebelakangan ini, terdapat penyelidikan yang meluas tentang
penggunaan gamifikasi dalam aplikasi pembelajaran. Walau bagaimanapun, masih kurang …

Gamifikasi untuk Meningkatkan Kesadaran Lingkungan pada Anak Usia Dini: Studi Kasus pada Game Simulasi Merawat Tanaman

L Permata, SD Putra… - ROUTERS: Jurnal Sistem …, 2023 - jurnal.polinela.ac.id
Care inining environmental sustainability in the future, is essential to show care for the
surrounding living environment. Early education on environmental protection can help …

Educational Pattern Classification Considering Dyslexia in Pupils at Elementary School

J Muñoz-Arteaga - IEEE Revista Iberoamericana de …, 2020 - ieeexplore.ieee.org
Dyslexia is one of the learning disabilities frequently manifested at elementary school, and
then teachers require to identify extra educative resources, in particular, educational …