Motivations of playing digital games: A review and research agenda

I Cheah, AS Shimul, I Phau - Psychology & Marketing, 2022 - Wiley Online Library
The global digital gaming industry has grown rapidly in recent years. Rapid technological
advancements are changing the ways in which players can interact with video games as …

Virtual reality rehabilitation and exergames—Physical and psychological impact on fall prevention among the elderly—A literature review

J Piech, K Czernicki - Applied Sciences, 2021 - mdpi.com
The present review is aimed at the effectiveness of virtual reality (VR) and exergames in the
prevention of falls among the elderly. Falls become a significant problem in the aging …

Acceptance of virtual reality exergames among Chinese older adults

W Xu, HN Liang, K Yu, S Wen… - International Journal of …, 2023 - Taylor & Francis
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …

Virtual reality-based cognitive–motor rehabilitation in older adults with mild cognitive impairment: A randomized controlled study on motivation and cognitive function

JS Park, YJ Jung, G Lee - Healthcare, 2020 - mdpi.com
The purpose of this study was to investigate the effects of virtual reality-based cognitive–
motor rehabilitation (VRCMR) on the rehabilitation motivation and cognitive function in older …

[HTML][HTML] Design considerations for an exergame-based training intervention for older adults with mild neurocognitive disorder: qualitative study including focus groups …

P Manser, M Adcock-Omlin, ED de Bruin - JMIR Serious Games, 2023 - games.jmir.org
Background Exergames have attracted growing interest in the prevention and treatment of
neurocognitive disorders. The most effective exergame and training components (ie …

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

W Xu, HN Liang, K Yu, N Baghaei - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in
exergames. In this research, we explore the role of uncertainty in exergames and introduce …

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

K Yu, S Wen, W Xu, M Caon, N Baghaei, HN Liang - Virtual Reality, 2023 - Springer
The presence of an audience and its feedback could affect people's performance and
experience during an event, especially related to sports such as tennis or boxing. Similarly …

Meaningful learning: motivations of older adults in serious games

JS Cardona, JA Lopez, FLG Vela, F Moreira - Universal Access in the …, 2023 - Springer
Social sustainability is the generation of significant behaviors through balanced levels of
education, learning and awareness so that the population has a good standard of living …

Feasibility, usability, and acceptance of “Brain-IT”—A newly developed exergame-based training concept for the secondary prevention of mild neurocognitive disorder …

P Manser, H Poikonen, ED de Bruin - Frontiers in Aging Neuroscience, 2023 - frontiersin.org
Background Exergames provide a promising new approach to implement simultaneous
motor–cognitive training, which may support preventing the decline in cognitive functioning …

The role of motivation factors in exergame interventions for fall prevention in older adults: A systematic review and meta-analysis

M Buyle, Y Jung, M Pavlou, SC Gonzalez… - Frontiers in …, 2022 - frontiersin.org
Balance disorders and falls are common in the elderly population. Regular balance
exercises are an evidence-based physical intervention to prevent falls in older adults, while …