Perception of affordances and experience of presence in virtual reality

P Grabarczyk, M Pokropski - AVANT. Trends in Interdisciplinary Studies, 2016 - ceeol.com
Recent developments in virtual reality technology raise a question about the experience of
presence and immersion in virtual environments. What is immersion and what are the …

Symbolic and experiential consumption of body in virtual worlds: from (dis) embodiment to symembodiment

H Vicdan, E Ulusoy - Journal of Virtual Worlds Research, 2008 - learntechlib.org
This study examines the symbolic meanings of the body concept in a virtual world called
Second Life (SL). Using audio-visual approach to netnography, we investigate the ways in …

Constructing and deconstructing gender in second life

C Ferreira, C Ganito - International Journal of Sociotechnology and …, 2016 - igi-global.com
Digital games are cultural representations that convey the gender system. The narratives of
gender that have shaped the gaming industry since the 1980s were influenced by gender …

Creating virtual selves in second life

H Vicdan, E Ulusoy - Digital virtual consumption, 2013 - taylorfrancis.com
With the increased recognition of the importance of co-creation in digital world (Baker and
Curasi, 2008; Mukherjee and Venkatesh, 2008; Tumbat and Horowitz, 2008), consumer …

[PDF][PDF] Rhetoric of Death and Generic Addressing of Viewers in American Living Dead Films

O Hakola - 2011 - utupub.fi
Writing can sometimes be a lonely routine. Many days have passed in the solitary company
of computers worn out during this project. I am therefore more than grateful for …

Exploring the (Re) construction of The Body in Virtual Worlds: Consumption of Body as Experience.

H Vicdan, E Ulusoy - Advances in Consumer Research, 2009 - search.ebscohost.com
The article presents a study which examines the symbolic aspects of body, and develop
alternative perspectives to the presence of the body in virtual worlds. Result shows that the …

[PDF][PDF] Politicising everyday feminism: Linking the personal and the political in digital space

MBL Sanz - researchgate.net
EN: The Public Sphere has been commonly related to the Digital Space, but its connotation
for realising feminist political projects has not been expanded. Using the methodology of …

Second Life: Representation and remediation of social space

CSA Ferreira - 2013 - search.proquest.com
Ao longo da última década os jogos online e as plataformas sociais têm-se tornado cada
vez mais populares, tendo vindo a contribuir para o desenvolvimento da internet. Os jogos …

Virtuality, virtual consumption, and the China market

M Zhang - 2015 - digitalcommons.uri.edu
With technological advance, virtuality and virtual consumption have been evolving to
become increasingly important in marketing landscapes worldwide. Theoretical and …