Gamification implementation in health service website in 5.0 society era

RM Ramdhani, AD Nurrahman, PH Affendi… - … Journal of Research …, 2021 - ojs.unikom.ac.id
The purpose of this research is to identify how to implement the gamification concept for
health service in the 5.0 Society Era. This research is done in qualitative method with …

Avia Saga: A Gamified Mobile-Based Learning Management System

PA Oswald, D Gunawan - IJNMT (International Journal of New …, 2024 - ejournals.umn.ac.id
Abstract The usage of Learning Management Systems (LMS) has increased since the Covid-
19 pandemic. LMS have drawbacks despite the advantages they provide. To fully support …

Technological Innovation in Islamic Education (Exploring the Impact of Gamification-Based Media on Enhancing Elementary School Students' Learning Creativity)

K Komariyah, M Hasan, A Chumaidah… - Maharot: Journal of …, 2024 - ejournal.unia.ac.id
This study aims to determine the basic concepts and impacts of gamified media in
enhancing students' learning creativity in elementary schools. The approach used in this …

COMPETITIVENESS VS UNMOTIVATED: STUDI FENOMENOLOGI PENGALAMAN MAHASISWA DALAM PENGGUNAAN LEARNING MANAGEMENT SYSTEM (LMS …

FW Tersta, N Eviliana, A Novianti… - EDUTECH: JURNAL …, 2023 - repository.unja.ac.id
Tujuan dari penelitian ini adalah untuk mengeksplorasi pengalaman belajar mahasiswa
dalam menggunakan Learning Management System di salah satu perguruan tinggi di …

Learning Management System Dengan Konsep Gamifikasi Pada Smp Negeri 1 Sukatani

RM Ramdhani - 2023 - elibrary.unikom.ac.id
Studi pendahuluan yang dilakukan di SMP Negeri 1 Sukatani Purwakarta, setelah di
analisis didapatkan beberapa permasalahan dalam proses pembelajaran seperti …