Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review

PY Chen, GJ Hwang, SY Yeh, YT Chen… - Journal of Computers in …, 2021 - Springer
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …

Applying game-based learning in primary education: A systematic review of journal publications from 2010 to 2020

X Guan, C Sun, G Hwang, K Xue… - Interactive Learning …, 2024 - Taylor & Francis
Play is crucial to children's development. With the prevalent use of digital technologies,
children and young adults are seen playing games more often and longer on digital devices …

Advanced learning methods in maritime education and training: A bibliometric analysis on the digitalization of education and modern trends

TT Türkistanli - Computer Applications in Engineering …, 2024 - Wiley Online Library
The minimum requirements in maritime education and training (MET) are set by the
International Convention on Standards of Training, Certification and Watchkeeping for …

Games in education: a systematic review of studies in international and Iranian contexts

R Bakhtiari, F Seraji, M Farrokhnia… - … technology research and …, 2024 - Springer
This systematic review, utilizing the PRISMA framework, analyzes 248 international and 143
Iranian articles to provide an overview of studies on games in education. It examines five key …

Research progress on the impact of land use change on soil carbon sequestration

H Yu, W Song - Land, 2023 - mdpi.com
Land use change is the most important driving factor of terrestrial carbon stock change. Soil
is the largest carbon reservoir of terrestrial ecosystems, and the impact of land use change …

Transition from traditional to online learning in Hong Kong tertiary educational institutions during COVID-19 pandemic

VTS Law, HHL Yee, TKC Ng, BYF Fong - Technology, Knowledge and …, 2023 - Springer
The adoption of online learning approach in education is becoming more popular around
the world to overcome the time and spatial barriers of traditional face-to-face learning. The …

The added value of game elements: better training performance but comparable learning gains

M Ninaus, R Cortez, I Hazin, K Kiili, SM Wortha… - … technology research and …, 2023 - Springer
Even though game elements can increase motivation and engagement, they also might
distract learners and thereby decrease performance and learning outcomes. In the current …

The relationship between computer games and computer self-efficacy with academic engagement: the mediating role of students' creativity

F Gao, S Izadpanah - Education and Information Technologies, 2023 - Springer
Recent developments in EFL) English Foreign Language) have intensified the need for
computer games (CGs). However, far too little attention has been paid to this issue. The …

Topic evolution in the research on educational gamification

J Swacha - Education sciences, 2022 - mdpi.com
The research on educational gamification spans many topics of interest. As the total volume
of research in this area has greatly increased in the last 10 years, it is interesting to see how …

Educational technology research trends: A 10-year content analysis of PhD dissertations

A Gündüz, C Gündüzalp, Ö Koçak… - Participatory Educational …, 2023 - dergipark.org.tr
This study investigates the trends of doctoral dissertations produced in Türkiye in the field of
Educational Technologies. 292 doctoral dissertations were included in this study which was …