[HTML][HTML] A review of serious games for urban water management decisions: current gaps and future research directions
Urban water management (UWM) is a complex problem characterized by multiple
alternatives, conflicting objectives, and multiple uncertainties about key drivers like climate …
alternatives, conflicting objectives, and multiple uncertainties about key drivers like climate …
[HTML][HTML] Game-based learning and students' motivation in project management education
Research on game-based learning (GBL) methods shows that they may increase students'
motivation and learning in the context of higher education. However, there is still unclarity …
motivation and learning in the context of higher education. However, there is still unclarity …
Serious games for environmental education
CKW Tan, H Nurul‐Asna - Integrative Conservation, 2023 - Wiley Online Library
Serious games are increasingly popular in multiple fields, including education and
environmental engagement. We conducted a systematic review to examine the reasons for …
environmental engagement. We conducted a systematic review to examine the reasons for …
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and …
KH Cheng - Computers & Education, 2023 - Elsevier
What situational contexts constructed by learning content or environments may facilitate
learners' epistemic curiosity is a noteworthy issue for contemporary education. Besides, the …
learners' epistemic curiosity is a noteworthy issue for contemporary education. Besides, the …
Scenecraft: Automating interactive narrative scene generation in digital games with large language models
Creating engaging interactive story-based experiences dynamically responding to individual
player choices poses significant challenges for narrative-centered games. Recent advances …
player choices poses significant challenges for narrative-centered games. Recent advances …
The role of narrative in misinformation games
N Devasia, JH Lee - Harvard Kennedy School …, 2024 - misinforeview.hks.harvard.edu
Implications Misinformation and disinformation have many widespread and often harmful
effects on society due to their ability to shape people's beliefs and behaviors (Ecker et al …
effects on society due to their ability to shape people's beliefs and behaviors (Ecker et al …
[PDF][PDF] A Trendology of Gamification's Role in Higher Education: A Bibliometric & Visualization Study
E Aslanyan-rad - 2024 - researchgate.net
The current investigation was conducted to analyze a trendology of Gamification's role in
higher education by conducting a comprehensive bibliometric and visualization analysis …
higher education by conducting a comprehensive bibliometric and visualization analysis …
Relationship cultivation strategies in the metaverse
This study uses the organization-public relationship approach to investigate the relationship
cultivation strategies employed by an organization within the metaverse. This study also …
cultivation strategies employed by an organization within the metaverse. This study also …
How to create serious games? Proposal for a participatory methodology
E Pacheco-Velazquez… - … Journal of Serious …, 2023 - research.utwente.nl
In the last years, the promotion of practical, engaging, and enjoyable learning experiences
has led to a shift in educational practices in the context of Higher Education. Currently, active …
has led to a shift in educational practices in the context of Higher Education. Currently, active …
Revolutionizing learning− A journey into educational games with immersive and AI technologies
Educational games rapidly integrate entertainment technology and learning, engaging
individuals in dynamic educational experiences. These games incorporate multimedia …
individuals in dynamic educational experiences. These games incorporate multimedia …