[HTML][HTML] A review of serious games for urban water management decisions: current gaps and future research directions

A Mittal, L Scholten, Z Kapelan - Water Research, 2022 - Elsevier
Urban water management (UWM) is a complex problem characterized by multiple
alternatives, conflicting objectives, and multiple uncertainties about key drivers like climate …

[HTML][HTML] Game-based learning and students' motivation in project management education

E Jääskä, J Lehtinen, J Kujala, O Kauppila - Project Leadership and Society, 2022 - Elsevier
Research on game-based learning (GBL) methods shows that they may increase students'
motivation and learning in the context of higher education. However, there is still unclarity …

Serious games for environmental education

CKW Tan, H Nurul‐Asna - Integrative Conservation, 2023 - Wiley Online Library
Serious games are increasingly popular in multiple fields, including education and
environmental engagement. We conducted a systematic review to examine the reasons for …

An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and …

KH Cheng - Computers & Education, 2023 - Elsevier
What situational contexts constructed by learning content or environments may facilitate
learners' epistemic curiosity is a noteworthy issue for contemporary education. Besides, the …

Scenecraft: Automating interactive narrative scene generation in digital games with large language models

V Kumaran, J Rowe, B Mott, J Lester - Proceedings of the AAAI …, 2023 - ojs.aaai.org
Creating engaging interactive story-based experiences dynamically responding to individual
player choices poses significant challenges for narrative-centered games. Recent advances …

The role of narrative in misinformation games

N Devasia, JH Lee - Harvard Kennedy School …, 2024 - misinforeview.hks.harvard.edu
Implications Misinformation and disinformation have many widespread and often harmful
effects on society due to their ability to shape people's beliefs and behaviors (Ecker et al …

[PDF][PDF] A Trendology of Gamification's Role in Higher Education: A Bibliometric & Visualization Study

E Aslanyan-rad - 2024 - researchgate.net
The current investigation was conducted to analyze a trendology of Gamification's role in
higher education by conducting a comprehensive bibliometric and visualization analysis …

Relationship cultivation strategies in the metaverse

D Kang, EJ Ki - Public Relations Review, 2024 - Elsevier
This study uses the organization-public relationship approach to investigate the relationship
cultivation strategies employed by an organization within the metaverse. This study also …

How to create serious games? Proposal for a participatory methodology

E Pacheco-Velazquez… - … Journal of Serious …, 2023 - research.utwente.nl
In the last years, the promotion of practical, engaging, and enjoyable learning experiences
has led to a shift in educational practices in the context of Higher Education. Currently, active …

Revolutionizing learning− A journey into educational games with immersive and AI technologies

A Rapaka, SC Dharmadhikari, K Kasat… - Entertainment …, 2025 - Elsevier
Educational games rapidly integrate entertainment technology and learning, engaging
individuals in dynamic educational experiences. These games incorporate multimedia …