Cultural insights in souls-like games: analyzing player behaviors, perspectives, and emotions across a multicultural context

S Pan, GJW Xu, K Guo, SH Park… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Souls-like games are one of the most popular and emerging genres in the contemporary
gaming world. This study compared the behavioral characteristics, perspectives, and …

Review Ecosystems to access Educational XR Experiences: a Scoping Review

S Bangay, A Cardilini, S McKenzie, M Nicholas… - arXiv preprint arXiv …, 2024 - arxiv.org
Educators, developers, and other stakeholders face challenges when creating, adapting,
and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics …

The fun of its parts: Design and player reception of educational board games

SP Greenhalgh, MJ Koehler, LO Boltz - Contemporary Issues in …, 2019 - learntechlib.org
Although board, card, and other analog games can serve as useful educational
technologies, little research exists to support teachers' efforts in finding analog games that …

[PDF][PDF] Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes.

B Strååt, H Verhagen - GHITALY@ CHItaly, 2017 - ceur-ws.org
This paper presents a method for gathering and evaluating user attitudes towards previously
released video games. All user reviews from two video game franchise were collected. The …

Influences of game design and context on learners' trying on moral identities

SP Greenhalgh - Virtual Learning Environments, 2024 - taylorfrancis.com
Games can invite players to try on moral identities, but players ultimately choose how to
respond to this invitation. In this study, I explore how the design of a game and the context it …

[PDF][PDF] Play across cultural borders: An explorative cross-cultural study of digital game player experience by analyzing user reviews and think-aloud protocols

S Brückner - Games, Play and Societal Debates View project, 2020 - researchgate.net
Digital games are the fastest growing medium of our time. Their proliferation and prominent
role in society have sparked public debates and led to the development of “game studies” …

Reviewers of Educational Immersive and Extended Reality (XR) experiences: Who is creating these reviews and why?

S McKenzie, S Bangay, M Nicholas, A Cardilini… - arXiv preprint arXiv …, 2024 - arxiv.org
This paper presents a scoping review of literature to examine who is reviewing educational
immersive or extended reality-eduXR experiences and why. EduXR experiences in …

Extending Game User Experience-Exploring Player Feedback and Satisfaction: The Birth of the Playsona

B Strååt - 2017 - diva-portal.org
Video games are experience-based products and user satisfaction is ey for their popularity.
To design for as strong an experience as possible, game developers incorporate evaluation …

[PDF][PDF] Üzleti szimulációk és tanulórendszerek döntéshozatali mechanizmusai

MA Boda - 2020 - real-phd.mtak.hu
1.1 A téma aktualitása, jelentősége A szimulációs játékok terjedésének egyik gátja az
informatika és számítástechnika rohamos fejlődésével, és azok a széles közönség általi …

The Video Game Industries' Hidden Curriculum: People Power and the Politics of Insurgent Consumerism

A Wirzburger - 2024 - search.proquest.com
Abstract Spaces of consumption have long been sites of tension and contestation between
corporations and consumers. Since the late 2010s, review bombing has emerged as a …