Cultural insights in souls-like games: analyzing player behaviors, perspectives, and emotions across a multicultural context
Souls-like games are one of the most popular and emerging genres in the contemporary
gaming world. This study compared the behavioral characteristics, perspectives, and …
gaming world. This study compared the behavioral characteristics, perspectives, and …
Review Ecosystems to access Educational XR Experiences: a Scoping Review
Educators, developers, and other stakeholders face challenges when creating, adapting,
and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics …
and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics …
The fun of its parts: Design and player reception of educational board games
Although board, card, and other analog games can serve as useful educational
technologies, little research exists to support teachers' efforts in finding analog games that …
technologies, little research exists to support teachers' efforts in finding analog games that …
[PDF][PDF] Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes.
B Strååt, H Verhagen - GHITALY@ CHItaly, 2017 - ceur-ws.org
This paper presents a method for gathering and evaluating user attitudes towards previously
released video games. All user reviews from two video game franchise were collected. The …
released video games. All user reviews from two video game franchise were collected. The …
Influences of game design and context on learners' trying on moral identities
SP Greenhalgh - Virtual Learning Environments, 2024 - taylorfrancis.com
Games can invite players to try on moral identities, but players ultimately choose how to
respond to this invitation. In this study, I explore how the design of a game and the context it …
respond to this invitation. In this study, I explore how the design of a game and the context it …
[PDF][PDF] Play across cultural borders: An explorative cross-cultural study of digital game player experience by analyzing user reviews and think-aloud protocols
S Brückner - Games, Play and Societal Debates View project, 2020 - researchgate.net
Digital games are the fastest growing medium of our time. Their proliferation and prominent
role in society have sparked public debates and led to the development of “game studies” …
role in society have sparked public debates and led to the development of “game studies” …
Reviewers of Educational Immersive and Extended Reality (XR) experiences: Who is creating these reviews and why?
This paper presents a scoping review of literature to examine who is reviewing educational
immersive or extended reality-eduXR experiences and why. EduXR experiences in …
immersive or extended reality-eduXR experiences and why. EduXR experiences in …
Extending Game User Experience-Exploring Player Feedback and Satisfaction: The Birth of the Playsona
B Strååt - 2017 - diva-portal.org
Video games are experience-based products and user satisfaction is ey for their popularity.
To design for as strong an experience as possible, game developers incorporate evaluation …
To design for as strong an experience as possible, game developers incorporate evaluation …
[PDF][PDF] Üzleti szimulációk és tanulórendszerek döntéshozatali mechanizmusai
MA Boda - 2020 - real-phd.mtak.hu
1.1 A téma aktualitása, jelentősége A szimulációs játékok terjedésének egyik gátja az
informatika és számítástechnika rohamos fejlődésével, és azok a széles közönség általi …
informatika és számítástechnika rohamos fejlődésével, és azok a széles közönség általi …
The Video Game Industries' Hidden Curriculum: People Power and the Politics of Insurgent Consumerism
A Wirzburger - 2024 - search.proquest.com
Abstract Spaces of consumption have long been sites of tension and contestation between
corporations and consumers. Since the late 2010s, review bombing has emerged as a …
corporations and consumers. Since the late 2010s, review bombing has emerged as a …