pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication

E Stemasov, S Demharter, M Rädler… - Proceedings of the CHI …, 2024 - dl.acm.org
Extended Reality (XR) allows in-situ previewing of designs to be manufactured through
Personal Fabrication (PF). These in-situ interactions exhibit advantages for PF, like …

DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology

E Stemasov, T Wagner, A Askari, J Janek… - Proceedings of the CHI …, 2024 - dl.acm.org
Hybrid board games (HBGs) augment their analog origins digitally (eg, through apps) and
are an increasingly popular pastime activity. Continuous world and character development …

RealityCraft: An In-Situ CAD+ CAM Interface for Novices via Scene-Aware Augmented Reality

O Arslan, A Akdoğan, MD Dogan - arXiv preprint arXiv:2410.06113, 2024 - arxiv.org
Despite the growing accessibility of augmented reality (AR) for visualization, existing
computer-aided design systems remain largely confined to traditional screens and are often …

[PDF][PDF] pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication

IS Previewing, ISV Early - 2024 - uni-ulm.de
Extended Reality (XR) allows in-situ previewing of designs to be manufactured through
Personal Fabrication (PF). These in-situ interactions exhibit advantages for PF, like …