Strengthening student engagement: what do students want in online courses?
M Chakraborty, F Muyia Nafukho - European Journal of Training and …, 2014 - emerald.com
Purpose–The purpose of this paper was to identify pertinent studies on the important issue
of student engagement strategies in online courses and to establish from empirical studies …
of student engagement strategies in online courses and to establish from empirical studies …
Video game design for learning to learn
Over the past 20 years, the proposal that immersive media, such as video games, can be
leveraged to enhance brain plasticity and learning has been put to the test. This expanding …
leveraged to enhance brain plasticity and learning has been put to the test. This expanding …
A multi-user virtual environment to support students' self-efficacy and interest in science: A latent growth model analysis
Using latent growth models, we explored:(a) The effect of middle school students'(n= 189)
pre-intervention science self-efficacy and science interest on their initial interest in an …
pre-intervention science self-efficacy and science interest on their initial interest in an …
Using digital resources for motivation and engagement in learning mathematics: Reflections from teachers and students
Students' motivation to learn mathematics often declines during the middle grades. How do
we keep students engaged with learning mathematics as it gets more complex? One way is …
we keep students engaged with learning mathematics as it gets more complex? One way is …
Studying technology-based strategies for enhancing motivation in mathematics
Background During the middle school years, students frequently show significant declines in
motivation toward school in general and mathematics in particular. One way in which …
motivation toward school in general and mathematics in particular. One way in which …
Motivation and beliefs about the nature of scientific knowledge within an immersive virtual ecosystems environment
JA Chen, SJ Metcalf, MS Tutwiler - Contemporary Educational Psychology, 2014 - Elsevier
We explored Grade 6 students'(n= 202) self-efficacy, epistemic beliefs, and science interest
over a 10-day virtual ecology curriculum. Pre-and post-surveys were administered, and …
over a 10-day virtual ecology curriculum. Pre-and post-surveys were administered, and …
Motivation outcomes in math-related videogames
This study examined the relationship between elementary students' domain-specific and
game-specific motivations in the context of educational videogames. Using a quasi …
game-specific motivations in the context of educational videogames. Using a quasi …
An exploration of interrelationships among presence indicators of a community of inquiry in a 3D game-like environment for high school programming courses
N Pellas - Interactive Learning Environments, 2017 - Taylor & Francis
ABSTRACT The combination of Open Sim and Scratch4OS can be a worthwhile innovation
for introductory programming courses, using a Community of Inquiry (CoI) model as a …
for introductory programming courses, using a Community of Inquiry (CoI) model as a …
[PDF][PDF] Training engineering educators on accessible and inclusive learning design
FAR Bustamante, HR Amado-Salvatierra… - … journal of engineering …, 2018 - researchgate.net
This work presents the accessibility experiences with engineering courses involving a strong
component of scientific content and simulations. This work presents the proposed …
component of scientific content and simulations. This work presents the proposed …
Tapping the motivational potential of mobile handhelds: Defining the research agenda
C Tran, M Warschauer, AMM Conley - Using network and mobile …, 2013 - Elsevier
As mobile technology becomes increasingly prevalent, educators are looking for ways to tap
its educational potential. This chapter argues that one of the biggest strengths of handheld …
its educational potential. This chapter argues that one of the biggest strengths of handheld …