[HTML][HTML] Navigating the nexus: a systematic review of the symbiotic relationship between the metaverse and gaming

SY Mohammed, M Aljanabi, TR Gadekallu - International Journal of …, 2024 - Elsevier
The advent of the metaverse has sparked profound interest in its integration within the
gaming domain. Games, being intrinsic components of the metaverse, have attracted …

An on-site and remote study during the COVID-19 pandemic on virtual hand appearance and tactile feedback

D Cui, C Mousas - Behaviour & Information Technology, 2021 - Taylor & Francis
ABSTRACT A virtual reality (VR) study was conducted both in our lab setting and remotely to
investigate the effects of virtual hand appearance and tactile feedback on ownership …

Evaluating virtual hand illusion through realistic appearance and tactile feedback

D Cui, C Mousas - Multimodal Technologies and Interaction, 2022 - mdpi.com
We conducted a virtual reality study to explore virtual hand illusion through three levels of
appearance (Appearance dimension: realistic vs. pixelated vs. toon hand appearances) and …

Chatbot as a new lecturing tutor: Challenges in lecturing and in cybersecurity

J Lourenço, J Morais, M Lousã, S Sá - INTED2023 proceedings, 2023 - library.iated.org
The pandemic was an important lever that winged the digital tools on Lecturing in general.
The new era has the immense challenge of reaching a new profile of students. The new …

Vr4hcre: Virtual reality platform for human-centric requirements elicitation

Y Wang, X Liu, B Cheng, C Arora… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) is an important interactive technology for collaboration and
communication. However, VR has not been widely used for eliciting human-centric …

[HTML][HTML] Constructing immersive toy trial experience in mobile augmented reality

L Yu, J Zhang, X Wang, S Chen, X Qin, Z Ding… - Internet of Things and …, 2024 - Elsevier
When consumers purchase toys from retail stores, the majority of toys are packaged, making
it difficult for them to observe the toys comprehensively. This limitation may hinder their …

An evaluation of complementary filter method in increasing the performance of motion tracking gloves for virtual reality games

FZA Atoir, AG Putrada, RR Pahlevi - Kinetik: Game Technology …, 2021 - kinetik.umm.ac.id
In the use of Virtual Reality-based video games, users need additional devices to interact,
one of which is a Motion Tracking Glove. The Motion Tracking Glove is one of the …

Exploring the Effect of Hand Appearance and Tactile Feedback on the Virtual Hand Illusion

D Cui - 2023 - search.proquest.com
Current virtual reality (VR) technologies allow users to not only observe virtual environments
but also interact within them by performing a variety of tasks more efficiently and intuitively …

Emergency Rescue Action Recognition Algorithm Based on Recurrent-Adaptive Graph Convolutional Networks

Z Hu, Z Shi - 2022 5th International Conference on Advanced …, 2022 - ieeexplore.ieee.org
In the context of emergency rescue training, aiming at the scene of action recognition and
effect evaluation by video. In order to solve the problems of large consumption of existing …

[PDF][PDF] International Journal of Cognitive Computing in Engineering

SY Mohammed, M Aljanabi, TR Gadekallu - researchgate.net
The advent of the metaverse has sparked profound interest in its integration within the
gaming domain. Games, being intrinsic components of the metaverse, have attracted …