Visualization in motion: A research agenda and two evaluations
We contribute a research agenda for visualization in motion and two experiments to
understand how well viewers can read data from moving visualizations. We define …
understand how well viewers can read data from moving visualizations. We define …
VisuaLeague: Player performance analysis using spatial-temporal data
In recent years, the phenomenon of eSports has been a growing trend and consequently, in
addition to players, other groups of users, including coaches and analysts, took an interest in …
addition to players, other groups of users, including coaches and analysts, took an interest in …
" What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization
Currently, there is no formal taxonomy for the activities that users engage in when interacting
with and making meaning from spatio-temporal game data visualizations. As data …
with and making meaning from spatio-temporal game data visualizations. As data …
Comparison of visualization tools for matches analysis of a moba game
The phenomenon of eSports has been increasing over the years, including the interest in
online video games, by players, coaches and analysts. One of the most popular genres of …
online video games, by players, coaches and analysts. One of the most popular genres of …
GgViz: Accelerating large-scale esports game analysis
While esports organizations are increasingly adopting practices of conventional sports
teams, such as dedicated analysts and data-driven decision-making, video-based game …
teams, such as dedicated analysts and data-driven decision-making, video-based game …
Visualeague: Visual analytics of multiple games
One of the most popular eSports (electronic sports) game types practiced is the Multiplayer
Online Battle Arena (MOBA) genre, represented by one of the most popular competitive …
Online Battle Arena (MOBA) genre, represented by one of the most popular competitive …
Through Space and Time: Spatio-Temporal Visualization of MOBA Matches
A Šufliarsky, G Walllner, S Kriglstein - IFIP Conference on Human …, 2023 - Springer
With data about in-game behavior becoming more easily accessible, data-driven tools and
websites that allow players to review their performance have emerged. Among the many …
websites that allow players to review their performance have emerged. Among the many …
Sensoraware: visual analysis of both static and mobile sensor information
D Wei, C Li, H Shao, Z Tan, Z Lin, X Dong… - Journal of Visualization, 2021 - Springer
Sensor networks composed of static and mobile sensors are applicable for situation
monitoring. In this paper, we propose SensorAware, an interactive system for visualizing and …
monitoring. In this paper, we propose SensorAware, an interactive system for visualizing and …
[图书][B] Designing Process-Oriented Computational Assistance to Support Self-Regulated Learning in Complex Games
EM Kleinman - 2023 - search.proquest.com
Complex games, those with multiple correct strategies and unpredictable outcomes, are
seeing increased popularity and integration into high-impact domains such as health …
seeing increased popularity and integration into high-impact domains such as health …
HKViz: Map-Based Analytics for Hollow Knight
O Gstöttenbauer, C Dormann, G Wallner - Proceedings of the 19th …, 2024 - dl.acm.org
Data-informed play practices are starting to be embraced by different subgroups of the
player population. In the wake of this, interest in data tracking and visualization tools is …
player population. In the wake of this, interest in data tracking and visualization tools is …