Visualization in motion: A research agenda and two evaluations

L Yao, A Bezerianos, R Vuillemot… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
We contribute a research agenda for visualization in motion and two experiments to
understand how well viewers can read data from moving visualizations. We define …

VisuaLeague: Player performance analysis using spatial-temporal data

AP Afonso, MB Carmo, T Gonçalves… - Multimedia Tools and …, 2019 - Springer
In recent years, the phenomenon of eSports has been a growing trend and consequently, in
addition to players, other groups of users, including coaches and analysts, took an interest in …

" What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization

E Kleinman, N Preetham, Z Teng, A Bryant… - Proceedings of the …, 2021 - dl.acm.org
Currently, there is no formal taxonomy for the activities that users engage in when interacting
with and making meaning from spatio-temporal game data visualizations. As data …

Comparison of visualization tools for matches analysis of a moba game

AP Afonso, MB Carmo, T Moucho - 2019 23rd International …, 2019 - ieeexplore.ieee.org
The phenomenon of eSports has been increasing over the years, including the interest in
online video games, by players, coaches and analysts. One of the most popular genres of …

GgViz: Accelerating large-scale esports game analysis

P Xenopoulos, J Rulff, C Silva - Proceedings of the ACM on Human …, 2022 - dl.acm.org
While esports organizations are increasingly adopting practices of conventional sports
teams, such as dedicated analysts and data-driven decision-making, video-based game …

Visualeague: Visual analytics of multiple games

AP Afonso, MB Carmo, R Afonso - 2021 25th International …, 2021 - ieeexplore.ieee.org
One of the most popular eSports (electronic sports) game types practiced is the Multiplayer
Online Battle Arena (MOBA) genre, represented by one of the most popular competitive …

Through Space and Time: Spatio-Temporal Visualization of MOBA Matches

A Šufliarsky, G Walllner, S Kriglstein - IFIP Conference on Human …, 2023 - Springer
With data about in-game behavior becoming more easily accessible, data-driven tools and
websites that allow players to review their performance have emerged. Among the many …

Sensoraware: visual analysis of both static and mobile sensor information

D Wei, C Li, H Shao, Z Tan, Z Lin, X Dong… - Journal of Visualization, 2021 - Springer
Sensor networks composed of static and mobile sensors are applicable for situation
monitoring. In this paper, we propose SensorAware, an interactive system for visualizing and …

[图书][B] Designing Process-Oriented Computational Assistance to Support Self-Regulated Learning in Complex Games

EM Kleinman - 2023 - search.proquest.com
Complex games, those with multiple correct strategies and unpredictable outcomes, are
seeing increased popularity and integration into high-impact domains such as health …

HKViz: Map-Based Analytics for Hollow Knight

O Gstöttenbauer, C Dormann, G Wallner - Proceedings of the 19th …, 2024 - dl.acm.org
Data-informed play practices are starting to be embraced by different subgroups of the
player population. In the wake of this, interest in data tracking and visualization tools is …