[HTML][HTML] Virtual and augmented reality in critical care medicine: the patient's, clinician's, and researcher's perspective
Virtual reality (VR) and augmented reality (AR) are aspiring, new technologies with
increasing use in critical care medicine. While VR fully immerses the user into a virtual three …
increasing use in critical care medicine. While VR fully immerses the user into a virtual three …
[HTML][HTML] Virtual and augmented reality in intensive care medicine: a systematic review
D Kanschik, RR Bruno, G Wolff, M Kelm, C Jung - Annals of Intensive Care, 2023 - Springer
Background Virtual reality (VR) and augmented reality (AR) are rapidly developing
technologies that offer a wide range of applications and enable users to experience digitally …
technologies that offer a wide range of applications and enable users to experience digitally …
[HTML][HTML] Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
Virtual reality (VR) is a promising tool to promote motor (re) learning in healthy users and
brain-injured patients. However, in current VR-based motor training, movements of the users …
brain-injured patients. However, in current VR-based motor training, movements of the users …
[HTML][HTML] Discomfort improvement for critically ill patients using electronic relaxation devices: results of the cross-over randomized controlled trial E-CHOISIR (Electronic …
L Merliot-Gailhoustet, C Raimbert, O Garnier, J Carr… - Critical Care, 2022 - Springer
Purpose To assess the impact of different electronic relaxation devices on common stressful
patient symptoms experienced in intensive care unit (ICU). Methods Sixty critically ill patients …
patient symptoms experienced in intensive care unit (ICU). Methods Sixty critically ill patients …
[HTML][HTML] Development of a search task using immersive virtual reality: proof-of-concept study
Background: Serious games are gaining increasing importance in neurorehabilitation since
they increase motivation and adherence to therapy, thereby potentially improving its …
they increase motivation and adherence to therapy, thereby potentially improving its …
Feasibility of a virtual reality intervention in the intensive care unit
Background Delirium prevention requires optimal management of pain and anxiety. Given
the limitations of current pharmacologic interventions, evaluation of novel non …
the limitations of current pharmacologic interventions, evaluation of novel non …
[HTML][HTML] Immersive 3D virtual reality cancellation task for visual neglect assessment: a pilot study
Background: Unilateral spatial neglectis an attention disorder frequently occurring after a
right-hemispheric stroke. Neglect results in a reduction in qualityof life and performance in …
right-hemispheric stroke. Neglect results in a reduction in qualityof life and performance in …
[HTML][HTML] Head-mounted display-based application for cognitive training
J Varela-Aldás, G Palacios-Navarro, R Amariglio… - Sensors, 2020 - mdpi.com
Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of
cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) …
cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) …
[HTML][HTML] Virtual reality to improve sequelae of the postintensive care syndrome: a multicenter, randomized controlled feasibility study
JH Vlake, J Van Bommel, EJ Wils… - Critical Care …, 2021 - journals.lww.com
OBJECTIVES: Psychologic sequelae after critical illness, part of the postintensive care
syndrome, significantly decrease quality of life. A robustly effective treatment intervention is …
syndrome, significantly decrease quality of life. A robustly effective treatment intervention is …
Scoping review of the use of virtual reality in intensive care units
JE Hill, J Twamley, H Breed, R Kenyon… - Nursing in Critical …, 2022 - Wiley Online Library
Background A wide range of reviews have demonstrated the effectiveness and tolerability of
Virtual Reality (VR) in a range of clinical areas and subpopulations. However, no previous …
Virtual Reality (VR) in a range of clinical areas and subpopulations. However, no previous …