[HTML][HTML] Virtual and augmented reality in critical care medicine: the patient's, clinician's, and researcher's perspective

RR Bruno, G Wolff, B Wernly, M Masyuk, K Piayda… - Critical Care, 2022 - Springer
Virtual reality (VR) and augmented reality (AR) are aspiring, new technologies with
increasing use in critical care medicine. While VR fully immerses the user into a virtual three …

[HTML][HTML] Virtual and augmented reality in intensive care medicine: a systematic review

D Kanschik, RR Bruno, G Wolff, M Kelm, C Jung - Annals of Intensive Care, 2023 - Springer
Background Virtual reality (VR) and augmented reality (AR) are rapidly developing
technologies that offer a wide range of applications and enable users to experience digitally …

[HTML][HTML] Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment

N Wenk, J Penalver-Andres, KA Buetler, T Nef… - Virtual Reality, 2023 - Springer
Virtual reality (VR) is a promising tool to promote motor (re) learning in healthy users and
brain-injured patients. However, in current VR-based motor training, movements of the users …

[HTML][HTML] Discomfort improvement for critically ill patients using electronic relaxation devices: results of the cross-over randomized controlled trial E-CHOISIR (Electronic …

L Merliot-Gailhoustet, C Raimbert, O Garnier, J Carr… - Critical Care, 2022 - Springer
Purpose To assess the impact of different electronic relaxation devices on common stressful
patient symptoms experienced in intensive care unit (ICU). Methods Sixty critically ill patients …

[HTML][HTML] Development of a search task using immersive virtual reality: proof-of-concept study

SEJ Knobel, BC Kaufmann, SM Gerber… - JMIR Serious …, 2021 - games.jmir.org
Background: Serious games are gaining increasing importance in neurorehabilitation since
they increase motivation and adherence to therapy, thereby potentially improving its …

Feasibility of a virtual reality intervention in the intensive care unit

YT Jawed, D Golovyan, D Lopez, SH Khan, S Wang… - Heart & Lung, 2021 - Elsevier
Background Delirium prevention requires optimal management of pain and anxiety. Given
the limitations of current pharmacologic interventions, evaluation of novel non …

[HTML][HTML] Immersive 3D virtual reality cancellation task for visual neglect assessment: a pilot study

SEJ Knobel, BC Kaufmann, SM Gerber… - Frontiers in human …, 2020 - frontiersin.org
Background: Unilateral spatial neglectis an attention disorder frequently occurring after a
right-hemispheric stroke. Neglect results in a reduction in qualityof life and performance in …

[HTML][HTML] Head-mounted display-based application for cognitive training

J Varela-Aldás, G Palacios-Navarro, R Amariglio… - Sensors, 2020 - mdpi.com
Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of
cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) …

[HTML][HTML] Virtual reality to improve sequelae of the postintensive care syndrome: a multicenter, randomized controlled feasibility study

JH Vlake, J Van Bommel, EJ Wils… - Critical Care …, 2021 - journals.lww.com
OBJECTIVES: Psychologic sequelae after critical illness, part of the postintensive care
syndrome, significantly decrease quality of life. A robustly effective treatment intervention is …

Scoping review of the use of virtual reality in intensive care units

JE Hill, J Twamley, H Breed, R Kenyon… - Nursing in Critical …, 2022 - Wiley Online Library
Background A wide range of reviews have demonstrated the effectiveness and tolerability of
Virtual Reality (VR) in a range of clinical areas and subpopulations. However, no previous …