Gamification applications in E-learning: A literature review
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …
elements into non-gaming facilities. The usage of gamification in education is a massive …
[HTML][HTML] The gamification of learning: A meta-analysis
M Sailer, L Homner - Educational psychology review, 2020 - Springer
This meta-analysis was conducted to systematically synthesize research findings on effects
of gamification on cognitive, motivational, and behavioral learning outcomes. Results from …
of gamification on cognitive, motivational, and behavioral learning outcomes. Results from …
[HTML][HTML] The impact of gamification on students' learning, engagement and behavior based on their personality traits
R Smiderle, SJ Rigo, LB Marques… - Smart Learning …, 2020 - Springer
The gamification of education can enhance levels of students' engagement similar to what
games can do, to improve their particular skills and optimize their learning. On the other …
games can do, to improve their particular skills and optimize their learning. On the other …
[HTML][HTML] Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Gamification of education is a developing approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …
engagement by incorporating game design elements in educational environments. With the …
Gamification science, its history and future: Definitions and a research agenda
Background. Definitions of gamification tend to vary by person, both in industry and within
academia. One particularly popular lay interpretation, introduced and popularized by Ian …
academia. One particularly popular lay interpretation, introduced and popularized by Ian …
[HTML][HTML] Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using …
N Wannapiroon, P Pimdee - Education and Information Technologies, 2022 - Springer
Qualitative and quantitative research methods were undertaken to examine and develop a
digitally based virtual classroom learning environment (VCLE) for Thai undergraduate …
digitally based virtual classroom learning environment (VCLE) for Thai undergraduate …
[HTML][HTML] Does gamification increase engagement with online programs? A systematic review
Background Engagement in online programs is difficult to maintain. Gamification is the
recent trend that offers to increase engagement through the inclusion of game-like features …
recent trend that offers to increase engagement through the inclusion of game-like features …
Serious games and gamification in the corporate training environment: A literature review
K Larson - TechTrends, 2020 - Springer
Gamification is the concept of leveraging the psychological predisposition to engage in
gaming, using mechanisms that game designers have applied in making video games, as a …
gaming, using mechanisms that game designers have applied in making video games, as a …
[PDF][PDF] Transformando la educación online: el impacto de la gamificación en la formación del profesorado en un entorno universitario
RM Sánchez - Metaverse Basic and Applied Research, 2023 - researchgate.net
Introducción: la gamificación consiste en la aplicación de elementos y mecánicas de los
juegos en contextos no lúdicos, como la educación. Los elementos que se pueden incluir …
juegos en contextos no lúdicos, como la educación. Los elementos que se pueden incluir …
Gamification in education: Why, where, when, and how?—A systematic review
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …
been frequently used in education in recent years. The aim of the present study is to …