A moving least squares material point method with displacement discontinuity and two-way rigid body coupling
In this paper, we introduce the Moving Least Squares Material Point Method (MLS-MPM).
MLS-MPM naturally leads to the formulation of Affine Particle-In-Cell (APIC)[Jiang et al …
MLS-MPM naturally leads to the formulation of Affine Particle-In-Cell (APIC)[Jiang et al …
Unified particle physics for real-time applications
We present a unified dynamics framework for real-time visual effects. Using particles
connected by constraints as our fundamental building block allows us to treat contact and …
connected by constraints as our fundamental building block allows us to treat contact and …
Physically based deformable models in computer graphics
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
Predictive-corrective incompressible SPH
B Solenthaler, R Pajarola - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
We present a novel, incompressible fluid simulation method based on the Lagrangian
Smoothed Particle Hydrodynamics (SPH) model. In our method, incompressibility is …
Smoothed Particle Hydrodynamics (SPH) model. In our method, incompressibility is …
Meshless deformations based on shape matching
M Müller, B Heidelberger, M Teschner… - ACM transactions on …, 2005 - dl.acm.org
We present a new approach for simulating deformable objects. The underlying model is
geometrically motivated. It handles pointbased objects and does not need connectivity …
geometrically motivated. It handles pointbased objects and does not need connectivity …
Discrete viscous threads
We present a continuum-based discrete model for thin threads of viscous fluid by drawing
upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and …
upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and …
Pie-nerf: Physics-based interactive elastodynamics with nerf
We show that physics-based simulations can be seamlessly integrated with NeRF to
generate high-quality elastodynamics of real-world objects. Unlike existing methods we …
generate high-quality elastodynamics of real-world objects. Unlike existing methods we …
A survey of point-based techniques in computer graphics
In recent years point-based geometry has gained increasing attention as an alternative
surface representation, both for efficient rendering and for flexible geometry processing of …
surface representation, both for efficient rendering and for flexible geometry processing of …
Augmented MPM for phase-change and varied materials
In this paper, we introduce a novel material point method for heat transport, melting and
solidifying materials. This brings a wider range of material behaviors into reach of the …
solidifying materials. This brings a wider range of material behaviors into reach of the …
Reconstructing surfaces of particle-based fluids using anisotropic kernels
In this article we present a novel surface reconstruction method for particle-based fluid
simulators such as Smoothed Particle Hydrodynamics. In particle-based simulations, fluid …
simulators such as Smoothed Particle Hydrodynamics. In particle-based simulations, fluid …