[PDF][PDF] Adaptive Artificial Intelligence in Real-Time Strategy Games

J Traish - 2017 - researchoutput.csu.edu.au
Abstract Highly capable Artificial Intelligences (AI) have been created for board games such
as Go and Chess. Players of these games can play against a computerised opponent at the …

A self-acquiring knowledge process for MCTS

A Fabbri, F Armetta, É Duchêne… - International Journal on …, 2016 - World Scientific
MCTS (Monte Carlo Tree Search) is a well-known and efficient process to cover and
evaluate a large range of states for combinatorial problems. We choose to study MCTS for …

[图书][B] Monte-Carlo tree search using expert knowledge: an application to computer go and human genetics

S Basaldúa Lemarchand - 2014 - riull.ull.es
Monte-Carlo Tree Search (MCTS la búsqueda en árbol mediante procesos estocásticos) se
ha convertido en el algorítmo principal en muchos problemas de inteligencia artificial e …

[引用][C] Deep Learning Applied to Go-Game: A Survey of Applications and Experiments

HD Hoang - 2016 - Soongsil University