[HTML][HTML] Effectiveness of virtual reality therapy in chronic unilateral vestibular hypofunction: A randomized controlled study

Z Hasimova, T Sahbaz, BC Karacay… - Turkish Journal of …, 2023 - ncbi.nlm.nih.gov
Effectiveness of virtual reality therapy in chronic unilateral vestibular hypofunction: A randomized
controlled study - PMC Back to Top Skip to main content NIH NLM Logo Access keys NCBI …

Validation of a motor-cognitive assessment for a stepping exergame in older adults: use of game-specific, internal data stream

E Litz, C Ball, CP Jansen, C Werner… - Games for health …, 2020 - liebertpub.com
Objective: To comprehensively validate an assessment tailored to an exergaming training
program with motor-cognitive challenges. Materials and Methods: Fifty-eight cognitively …

A Comparison of the Effects Balance Training and Technological Games on Balance in Hearing-Impaired Individuals.

M Kaya, N Saritas - Online Submission, 2019 - ERIC
It is aimed to compare the effects of the two different methods as balance training and wii fit
balance games based on game technology on the balance functions of hearing-impaired …

Reliability and minimal detectable change of body-weight distribution and body sway between right and left brain-damaged patients at a chronic stage

K Jamal, S Cordillet, S Leplaideur… - Disability and …, 2023 - Taylor & Francis
Purpose To assess the reliability and minimal detectable change (MDC) of weight-bearing
asymmetry (WBA) and body sway (BS) during “eyes open”(EO) and “eyes closed”(EC) …

Concurrent and discriminant validity of Nintendo Wii Fit exergame for the assessment of postural sway

A Sato, AC Goh - Journal of Physical Therapy Science, 2021 - jstage.jst.go.jp
[Purpose] The purpose of this study was to determine the concurrent validity of Wii Fit center-
of-pressure parameters with Clinical Test of Sensory Integration for Balance and to evaluate …

Test-retest reliability of the Wii Balance Board for assessing standing balance in young people with intellectual disability

RI Martínez-Lemos, C Ayán-Pérez… - International Journal of …, 2019 - Taylor & Francis
Objectives: The main objective was to identify the test-retest reliability of the Wii Balance
Board (WBB) for assessing standing balance when administered to a population of people …

[PDF][PDF] Effect of hypertension on muscle strength, balance, and mobility in older adults.

F Hajebrahimi, D TARAKCI, H Özbek… - Journal of Exercise …, 2024 - dergipark.org.tr
Purpose: Hypertension (HT) can exacerbate impaired blood pressure regulation and thus
increase the risk of falls. The higher incidence of HT and impaired balance in older adults …

İNME HASTALARINDA NİNTENDO Wİİ OYUNLARININ DENGE VE ÜST EKSTREMİTE FONKSİYONLARINA ETKİSİ

K Çekok, TT Şimşek - Fizyoterapi Rehabilitasyon, 2016 - dergipark.org.tr
Amaç: Bu çalışmanın amacı, inme hastalarında Nintendo Wii (N-Wii) oyunlarının denge,
üst ekstremite fonksiyonu ve süreli performans üzerine etkisini incelemektir …

[PDF][PDF] The effect of Nintendo Wii games on balance and upper extremity functions in patients with stroke

K Cekok, T Simsek - TURKISH JOURNAL OF PHYSIOTHERAPY …, 2016 - avesis.deu.edu.tr
Amaç: Bu çalışmanın amacı, inme hastalarında Nintendo Wii (N-Wii) oyunlarının denge, üst
ekstremite fonksiyonu ve süreli performans üzerine etkisini incelemektir. Yöntemler …

Design and evaluation of the platform for weight-shifting exercises with compensatory forces monitoring

W Sieklicki, R Barański, S Grocholski, P Matejek… - … and Technologies: 12th …, 2020 - Springer
Details of a platform for the rehabilitation of people with severe balance impairment are
discussed in the paper. Based upon a commercially available static parapodium, modified to …