Automated Testing in Super Metroid with Abstraction-Guided Exploration
R Mawhorter, A Smith - … of the 18th International Conference on the …, 2023 - dl.acm.org
Machine playtesting systems often aim to demonstrate how to reach certain moments of
play. To provide design feedback in a timely manner, they often internally rely on heuristic …
play. To provide design feedback in a timely manner, they often internally rely on heuristic …
[PDF][PDF] An Extension of Pathfinding Algorithms for Randomly Determined Speeds
VK Rajesh, CQ Wu - barreldev.github.io
Pathfinding is the search of an optimal path between two points on a graph. This paper
investigates the performance of pathfinding algorithms within 3D voxel environments …
investigates the performance of pathfinding algorithms within 3D voxel environments …
Exploration in Sparse Reward Games Examining and improving Exploration Effort Partitioning
W Hof - 2018 - studenttheses.uu.nl
Exploration has shown to be difficult in games where the reward space is sparse. The agent
has trouble reaching any reward and therefore cannot learn a good policy. One recent …
has trouble reaching any reward and therefore cannot learn a good policy. One recent …