The perception of egocentric distances in virtual environments-a review

RS Renner, BM Velichkovsky, JR Helmert - ACM Computing Surveys …, 2013 - dl.acm.org
Over the last 20 years research has been done on the question of how egocentric distances,
ie, the subjectively reported distance from a human observer to an object, are perceived in …

Embodiment and presence in virtual worlds: a review

U Schultze - Journal of Information Technology, 2010 - journals.sagepub.com
The multimodal, 3D-graphlcal communication platforms known as virtual worlds have their
historical roots In multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the …

Construction of the virtual embodiment questionnaire (veq)

D Roth, ME Latoschik - IEEE Transactions on Visualization and …, 2020 - ieeexplore.ieee.org
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …

Depression, internet gaming disorder, and the moderating effect of the gamer-avatar relationship: An exploratory longitudinal study

TL Burleigh, V Stavropoulos, LWL Liew… - International Journal of …, 2018 - Springer
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs
and seldom examines gaming context-related factors. Therefore, the present study …

Risks and opportunities for youth in the digital era

V Stavropoulos, F Motti-Stefanidi… - European …, 2021 - econtent.hogrefe.com
Due to continued groundbreaking digital advancements, Internet use has increased
significantly. This has led to a heated debate in relation to weighing the many advantages of …

Effects of immersive stories on prosocial attitudes and willingness to help: testing psychological mechanisms

Z Ma - Media Psychology, 2020 - Taylor & Francis
In recent years, the journalism and marketing industry has seen an increasing use of
immersive stories, in the format of 360° videos and virtual reality. However, the impact of …

The role of the avatar in gaming for trans and gender diverse young people

H Morgan, A O'donovan, R Almeida, A Lin… - International journal of …, 2020 - mdpi.com
A significant proportion of trans and gender diverse (TGD) young people report membership
of the gaming community and resultant benefits to wellbeing. To date their experiences and …

Internet gaming disorder behaviors in emergent adulthood: A pilot study examining the interplay between anxiety and family cohesion

BLM Adams, V Stavropoulos, TL Burleigh… - International journal of …, 2019 - Springer
Understanding risk and protective factors associated with Internet Gaming Disorder (IGD)
has been highlighted as a research priority by the American Psychiatric Association,(2013) …

The emperor's new clothes: self-explorative engagement in virtual try-on service experiences positively impacts brand outcomes

V Lavoye, J Sipilä, J Mero, A Tarkiainen - Journal of Services …, 2023 - emerald.com
Purpose Virtual try-on (VTO) technology offers an opportunity for fashion and beauty brands
to provide enriched self-explorative experiences. The increased popularity of VTOs makes it …

When Mii is me: A psychophysiological examination of avatar self-relevance

RA Ratan, M Dawson - Communication Research, 2016 - journals.sagepub.com
The present research examines the processes involved in the psychological and behavioral
effects of avatar use. We offer and explore a new concept, avatar self-relevance, which …