Key competences, education for sustainable development and strategies for the development of 21st century skills. A systematic literature review
Skills needed to be successful in the world have changed, and there is a gap between those
learned at school and those required to function at work and in society. A broader range of …
learned at school and those required to function at work and in society. A broader range of …
18 years of ethics in child-computer interaction research: A systematic literature review
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
Using diaries to probe the illness experiences of adolescent patients and parental caregivers
Adolescents with chronic conditions must work with family caregivers to manage their illness
experiences. To explore how technology can support collaborative documentation of these …
experiences. To explore how technology can support collaborative documentation of these …
Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios
This paper presents the Collaborative Design Thinking (CoDeT) co-design approach, its
theoretical framework, and its application in a case study with 49 children aged 9 to 10 in …
theoretical framework, and its application in a case study with 49 children aged 9 to 10 in …
Pushing political, cultural, and geographical boundaries: Distributed co-design with children from Namibia, Malaysia and Finland
H Winschiers-Theophilus, N Goagoses… - International Journal of …, 2022 - Elsevier
Previous research and initiatives in participatory design (PD) with children has focused on
co-located participation, leaving a paucity in theoretical and empirical work on …
co-located participation, leaving a paucity in theoretical and empirical work on …
Digital design literacy in k-9 education: experiences from pioneer teachers
M Van Mechelen, ML Wagner, GE Baykal… - Proceedings of the 20th …, 2021 - dl.acm.org
Based on a comprehensive account of digital design literacy, we report from an interview
study with pioneer teachers to disclose their experiences from teaching design in formal K-9 …
study with pioneer teachers to disclose their experiences from teaching design in formal K-9 …
A systematic review of empowerment in child-computer interaction research
M Van Mechelen, L Have Musaeus… - Proceedings of the 20th …, 2021 - dl.acm.org
Based on a systematic review we explore how empowerment has been articulated in 188
papers in Child-Computer Interaction (CCI) literature since 2003. Using an existing …
papers in Child-Computer Interaction (CCI) literature since 2003. Using an existing …
Towards constructive design feedback dialogues: guiding peer and client feedback to stimulate children's creative thinking
A Schut, M Van Mechelen, RM Klapwijk… - International Journal of …, 2020 - Springer
Abstract Design feedback is an essential pedagogical tool that can help young novice
designers navigate divergent and convergent paths while designing. However, design …
designers navigate divergent and convergent paths while designing. However, design …
[HTML][HTML] Tick Box Design: A bounded and packageable co-design method for large workshops
Abstract We present Tick Box Design, a rapid co-design method for research and industry
that allows users to gather many design ideas from large numbers of participants in a limited …
that allows users to gather many design ideas from large numbers of participants in a limited …
Game Jams as Valuable Tools for the Development of 21st-Century Skills
RS Contreras-Espinosa, JL Eguia-Gomez - Sustainability, 2022 - mdpi.com
The concept of 21st-century skills refers to the knowledge, skills, and emotions that are
critical to successfully navigating today's world. Game jams can act as spaces to develop …
critical to successfully navigating today's world. Game jams can act as spaces to develop …