[图书][B] Introduction to smart eHealth and eCare technologies

S Merilampi, A Sirkka - 2016 - taylorfrancis.com
Both the demographics and lack of resources in the health and well-being industry are
increasingly forcing us to find alternative solutions for individualized health and social care …

Exploring Design Guidelines of Mobile Exergame for Older Adults

N Pindeh, A Kamaruddin, NM Norowi… - 2022 8th International …, 2022 - ieeexplore.ieee.org
Mobile devices, such as smartphones and tablets, offer a wealth of opportunities for older
adults to stay connected and engaged with the world around them. One of the most exciting …

Gamification of foreign language mobile-learning: A quantitative study on spanish-as-a-foreign language adult learners' satisfaction, perception, motivation, and …

ID Moreno - 2019 - search.proquest.com
A quantitative research study was conducted to understand the extent to which gamification
(ie, game elements and mechanics) impact adult learners' satisfaction (in terms of app …

[PDF][PDF] Integration of Multimodal Sensor Data for Targeted Assessment and Intervention

SN Gieser - 2017 - mavmatrix.uta.edu
Physical and Occupational Therapy have been used for many years to help people who
have suffered an injury of some kind. This injury could be caused by a physical injury, such …

[PDF][PDF] Mobile Game Based Applications for an Interactive Rehabilitation of an Upper Limb Paresis (draft)

J Mozaryn, A Denys, P Denys, D Szmechtig - researchgate.net
A success rate of a rehabilitation process of an upper limbs paresis depends on a fast
introduction of specialized physical excercises. One way to make them less burdensome, by …

Työmuistipelin suunnittelu ikäihmisille

T Jönkkäri - 2016 - trepo.tuni.fi
Elinajanodotteen kasvaessa ikäihmisten osuus väestöstä on kasvussa
maailmanlaajuisesti. Ikääntymisen seurauksena yleistyvät myös erilaiset kognitiiviset …