The effect of audio on the experience in virtual reality: a scoping review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

Human-Centered Interaction in Virtual Worlds: A New Era of Generative Artificial Intelligence and Metaverse

Y Wang, L Wang, KL Siau - International Journal of Human …, 2024 - Taylor & Francis
The metaverse has emerged as an exciting new paradigm for human-computer interaction
(HCI) and virtual collaboration. This paper presents a comprehensive review of the …

“Kapow!”: Studying the Design of Visual Feedback for Representing Contacts in Extended Reality

J Cauquis, VR Mercado, G Casiez… - Proceedings of the 28th …, 2022 - dl.acm.org
In absence of haptic feedback, the perception of contact with virtual objects can rapidly
become a problem in extended reality (XR) applications. XR developers often rely on visual …

[HTML][HTML] A Review of Recent Literature on Audio-Based Pseudo-Haptics

S Abdo, B Kapralos, KC Collins, A Dubrowski - Applied Sciences, 2024 - mdpi.com
Immersive virtual learning environments (iVLEs), particularly serious games and virtual
simulations, typically ignore psychomotor skills development, partly due to the difficulty and …

Sound Texture Feedback for a Projected Extended Hand Interface

Y Sato, D Iwai, K Sato - IEEE Access, 2024 - ieeexplore.ieee.org
The ExtendedHand interface projects a computer graphics (CG) hand that synchronizes with
a user's physical hand movements onto a real environment, visually extending the user's …

Virtual learner experience (VLX): A new dimension of virtual reality environments for the assessment of knowledge transfer

J Steynberg, J van Biljon, C Pilkington - South African Computer …, 2023 - journals.co.za
Science educators need tools to assess to what extent learners' knowledge can be
transferred to novel real-world situations. Virtual reality learning environments (VRLEs) offer …

Listener perspective in games and virtual reality

I de Villiers Bosman, K Jørgensen… - … Routledge Handbook of …, 2024 - taylorfrancis.com
The term ‘ perspective’ in the context of media practices generally implies a focus on
visual perspective and ‘ point of view. ’ However, an investigation into listener …

Audio for extended realities: A case study informed exposition

J Paterson, O Kadel - Convergence, 2023 - journals.sagepub.com
An area of immersive storytelling in rapid evolution is that of extended reality. This emergent
mode of experience employs spatial mapping, and both plane and object detection to …

The Role of Audio in the Diegesis of Virtual Reality Games

IV Bosman - CHI Conference on Human Factors in Computing …, 2022 - dl.acm.org
While static media makes the distinction between diegetic and non-diegetic audio, the use of
these concepts in interactive media, such as games, presents problems of classification …

Auditory AR System to Induce Pseudo-Haptic Force Feedback for Lateral Hand Movements Using Spatially Localized Sound Stimuli

DO Lopez Tassara, N Wakatsuki, K Zempo - SIGGRAPH Asia 2024 …, 2024 - dl.acm.org
This proposal presents a pseudo-force feedback design based on spatially localized sound,
tailored for the visually impaired. Sound location is adjusted to create an auditory conflict …