The effect of audio on the experience in virtual reality: a scoping review
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
Human-Centered Interaction in Virtual Worlds: A New Era of Generative Artificial Intelligence and Metaverse
The metaverse has emerged as an exciting new paradigm for human-computer interaction
(HCI) and virtual collaboration. This paper presents a comprehensive review of the …
(HCI) and virtual collaboration. This paper presents a comprehensive review of the …
“Kapow!”: Studying the Design of Visual Feedback for Representing Contacts in Extended Reality
J Cauquis, VR Mercado, G Casiez… - Proceedings of the 28th …, 2022 - dl.acm.org
In absence of haptic feedback, the perception of contact with virtual objects can rapidly
become a problem in extended reality (XR) applications. XR developers often rely on visual …
become a problem in extended reality (XR) applications. XR developers often rely on visual …
[HTML][HTML] A Review of Recent Literature on Audio-Based Pseudo-Haptics
S Abdo, B Kapralos, KC Collins, A Dubrowski - Applied Sciences, 2024 - mdpi.com
Immersive virtual learning environments (iVLEs), particularly serious games and virtual
simulations, typically ignore psychomotor skills development, partly due to the difficulty and …
simulations, typically ignore psychomotor skills development, partly due to the difficulty and …
Sound Texture Feedback for a Projected Extended Hand Interface
The ExtendedHand interface projects a computer graphics (CG) hand that synchronizes with
a user's physical hand movements onto a real environment, visually extending the user's …
a user's physical hand movements onto a real environment, visually extending the user's …
Virtual learner experience (VLX): A new dimension of virtual reality environments for the assessment of knowledge transfer
J Steynberg, J van Biljon, C Pilkington - South African Computer …, 2023 - journals.co.za
Science educators need tools to assess to what extent learners' knowledge can be
transferred to novel real-world situations. Virtual reality learning environments (VRLEs) offer …
transferred to novel real-world situations. Virtual reality learning environments (VRLEs) offer …
Listener perspective in games and virtual reality
I de Villiers Bosman, K Jørgensen… - … Routledge Handbook of …, 2024 - taylorfrancis.com
The term ‘ perspective’ in the context of media practices generally implies a focus on
visual perspective and ‘ point of view. ’ However, an investigation into listener …
visual perspective and ‘ point of view. ’ However, an investigation into listener …
Audio for extended realities: A case study informed exposition
J Paterson, O Kadel - Convergence, 2023 - journals.sagepub.com
An area of immersive storytelling in rapid evolution is that of extended reality. This emergent
mode of experience employs spatial mapping, and both plane and object detection to …
mode of experience employs spatial mapping, and both plane and object detection to …
The Role of Audio in the Diegesis of Virtual Reality Games
IV Bosman - CHI Conference on Human Factors in Computing …, 2022 - dl.acm.org
While static media makes the distinction between diegetic and non-diegetic audio, the use of
these concepts in interactive media, such as games, presents problems of classification …
these concepts in interactive media, such as games, presents problems of classification …
Auditory AR System to Induce Pseudo-Haptic Force Feedback for Lateral Hand Movements Using Spatially Localized Sound Stimuli
DO Lopez Tassara, N Wakatsuki, K Zempo - SIGGRAPH Asia 2024 …, 2024 - dl.acm.org
This proposal presents a pseudo-force feedback design based on spatially localized sound,
tailored for the visually impaired. Sound location is adjusted to create an auditory conflict …
tailored for the visually impaired. Sound location is adjusted to create an auditory conflict …