Examining AI Use in Educational Contexts: A Scoping Meta-Review and Bibliometric Analysis

Y Fu, Z Weng, J Wang - International Journal of Artificial Intelligence in …, 2024 - Springer
With growing research attention in artificial intelligence in education (AIED), there is a
profusion of systematic reviews that have investigated AI integration in a wide variety of …

The impact of serious games on learning in primary education: a systematic literature review

JYA Lopez, RNN Huaycho, FIY Santos… - International Journal of …, 2023 - ijlter.net
In recent years, serious games have gained greater relevance in the educational field due to
their usefulness in the intellectual development of students. With this objective in mind, we …

[HTML][HTML] Adaptive Serious Games Assessment: The Case of the Blood Transfusion Game in Nursing Education

D Ifenthaler, M Sahin, I Boo, DD Rajasegeran… - … and Education: Artificial …, 2024 - Elsevier
Serious games have gained prominence in education and training (Loh et al., 2015; Squire,
2006), with research increasingly exploring their potential for learning (Laamarti et al …

A Systematic Literature Review on Adaptive Supports in Serious Games for Programming

P Toukiloglou, S Xinogalos - Information, 2023 - mdpi.com
This paper reviews the research on adaptive serious games for programming regarding the
implementation of their support systems. Serious games are designed to educate players in …

Adapting Teaching and Learning in Higher Education Using Explainable Student Agency Analytics

V Heilala, P Jääskelä, M Saarela… - … and Applications of …, 2024 - igi-global.com
This chapter deals with the learning analytics technique called student agency analytics and
explores its foundational technologies and their potential implications for adaptive teaching …

Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance

A Seyderhelm, K Blackmore - International …, 2024 - journal.seriousgamessociety.org
Dynamic difficulty adjustment of serious games is a field of research seeking to assist
participants attain an ideal learning state. To achieve this, the difficulty of a game is adjusted …

Intelligent adaptation of difficulty and npc behavior in serious video games for learning

B Bontchev, I Naydenov, I Adamov - IFAC-PapersOnLine, 2024 - Elsevier
User-centric adaptation of serious video games continues to be a very important issue
because of its benefits, such as enhanced motivation and engagement of individual players …

Enhancing student learning and engagement with object-oriented block-based programming tool

XJL Chin, CK Seow, Y Cai, Y Zhu, M Wang… - International Journal of …, 2024 - dr.ntu.edu.sg
Technologies have been adopted and integrated into various aspects of life, including
education and learning. Gamified learning is effective to promote student learning and …

A Game Design-Centric Taxonomy for Feedback Features in Digital Serious Games

A Almo, M Rocha, A Brennan, P Dondio - International Conference on …, 2023 - Springer
As with other pedagogical approaches, feedback is crucial in digital game-based learning,
providing information to players and impacting their learning and motivation. However, the …

Playing with CAR: Cards with Adaptation Recommendations to make games playable for a broader audience

CP Carvalho, DPS Junior, LA Teran, MP Mota… - Proceedings of the XXIII …, 2024 - dl.acm.org
This paper presents a card-based method to support game designers in identifying
adaptation requirements. The authors analyzed studies from a systematic literature mapping …