Integrating cognitive load theory and concepts of human–computer interaction
N Hollender, C Hofmann, M Deneke… - Computers in human …, 2010 - Elsevier
With the continually increasing complexity of e-learning environments, there is a need for
integrating concepts of cognitive load theory (CLT) with concepts of human–computer …
integrating concepts of cognitive load theory (CLT) with concepts of human–computer …
Knowledge discovery and interactive data mining in bioinformatics-state-of-the-art, future challenges and research directions
Background The life sciences, biomedicine and health care are increasingly turning into a
data intensive science [2–4]. Particularly in bioinformatics and computational biology we …
data intensive science [2–4]. Particularly in bioinformatics and computational biology we …
Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment
S Jang, JM Vitale, RW Jyung, JB Black - Computers & Education, 2017 - Elsevier
With the advancement of virtual reality (VR) technologies, medical students may now study
complex anatomical structures in three-dimensional (3-D) virtual environments, without …
complex anatomical structures in three-dimensional (3-D) virtual environments, without …
A meta‐analytic examination of the instructional effectiveness of computer‐based simulation games
T Sitzmann - Personnel psychology, 2011 - Wiley Online Library
Interactive cognitive complexity theory suggests that simulation games are more effective
than other instructional methods because they simultaneously engage trainees' affective …
than other instructional methods because they simultaneously engage trainees' affective …
[图书][B] E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning
RC Clark, RE Mayer - 2023 - books.google.com
Improve the quality of your eLearning materials with evidence-based guidelines e-Learning
and the Science of Instruction, 5th Edition: Proven Guidelines for Consumers and Designers …
and the Science of Instruction, 5th Edition: Proven Guidelines for Consumers and Designers …
The effect of simulation games on the learning of computational problem solving
CC Liu, YB Cheng, CW Huang - Computers & Education, 2011 - Elsevier
Simulation games are now increasingly applied to many subject domains as they allow
students to engage in discovery processes, and may facilitate a flow learning experience …
students to engage in discovery processes, and may facilitate a flow learning experience …
Perceived fit and satisfaction on web learning performance: IS continuance intention and task-technology fit perspectives
WS Lin - International Journal of Human-Computer Studies, 2012 - Elsevier
Virtual learning system (VLS) is an information system that facilitates e-learning have been
widely implemented by higher education institutions to support face-to-face teaching and …
widely implemented by higher education institutions to support face-to-face teaching and …
[图书][B] Handbook of research on learning and instruction
RE Mayer, PA Alexander - 2011 - api.taylorfrancis.com
How do people learn in subject areas, such as reading, writing, mathematics, science, and
history, and how can we help people learn, using instructional methods such as feedback …
history, and how can we help people learn, using instructional methods such as feedback …
The impact of a simulation game on operations management education
This study presents a new simulation game and analyzes its impact on operations
management education. The proposed simulation was empirically tested by comparing the …
management education. The proposed simulation was empirically tested by comparing the …
Efficacy of virtual patients in medical education: a meta-analysis of randomized studies
F Consorti, R Mancuso, M Nocioni, A Piccolo - Computers & Education, 2012 - Elsevier
A meta-analysis was performed to assess the Effect Size (ES) from randomized studies
comparing the effect of educational interventions in which Virtual patients (VPs) were used …
comparing the effect of educational interventions in which Virtual patients (VPs) were used …