The power of digital storytelling to support teaching and learning

BR Robin - Digital education review, 2016 - dialnet.unirioja.es
Although the term “digital storytelling” may not be familiar to all readers, over the last twenty
years, an increasing number of educators and students around the world have incorporated …

Integrating a location-based mobile game in the museum visit: Evaluating visitors' behaviour and learning

I Rubino, C Barberis, J Xhembulla… - Journal on Computing and …, 2015 - dl.acm.org
Location-based systems currently represent a suitable solution to enhance cultural
experiences inside museums, as they can satisfy visitors' needs through the provision of …

[图书][B] The Routledge companion to smart cities

KS Willis, A Aurigi - 2020 - api.taylorfrancis.com
The Routledge Companion to Smart Cities explores the question of what it means for a city
to be 'smart', raises some of the tensions emerging in smart city developments and considers …

[HTML][HTML] Designing with teenagers: A teenage perspective on enhancing mobile museum experiences

V Cesário, V Nisi - International Journal of Child-Computer Interaction, 2022 - Elsevier
Teenagers are an understudied group within the Interaction Design and Children
community. Museums and cultural heritage spaces offer solutions for young children but …

User evaluation of a multi-platform digital storytelling concept for cultural heritage

S Vert, D Andone, A Ternauciuc, V Mihaescu, O Rotaru… - Mathematics, 2021 - mdpi.com
Digital storytelling platforms have proven to be a great way of bringing cultural heritage
closer to people. What lacks is a deeper understanding of the user experience of such …

CHESS: personalized storytelling experiences in museums

A Katifori, M Karvounis, V Kourtis, M Kyriakidi… - … on Interactive Digital …, 2014 - Springer
LNCS 8832 - CHESS: Personalized Storytelling Experiences in Museums Page 1 A.
Mitchell et al. (Eds.): ICIDS 2014, LNCS 8832, pp. 232–235, 2014. © Springer International …

Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies

V Cesário, V Nisi - ACM Journal on Computing and Cultural Heritage, 2023 - dl.acm.org
While museums are designed to engage and interest various audiences, teenagers are
often a neglected segment. Without digital interactivity, it is challenging for a museum to …

A survey of augmented reality applications in cultural heritage

J Aliprantis, G Caridakis - International Journal of Computational …, 2019 - igi-global.com
Augmented reality is now a well-known concept, a technology that integrates digital content
to the user's physical world. As more and more applications begin to reshape user's daily …

Support for learning under naturalistic conditions

LM Cronin-Golomb, PJ Bauer - Cognitive Research: Principles and …, 2022 - Springer
Educational opportunities occur through naturalistic everyday life experiences (eg, reading a
newspaper, listening to a podcast, or visiting a museum). Research primarily examines …

Teenage visitor experience: Classification of behavioral dynamics in museums

V Cesário, D Petrelli, V Nisi - Proceedings of the 2020 CHI Conference …, 2020 - dl.acm.org
Teenagers' engagement in museums is much talked about but little research has been done
to understand their behavior and inform design. Findings from co-design sessions with …