Avatar types matter: review of avatar literature for performance purposes

I Hudson, J Hurter - Virtual, Augmented and Mixed Reality: 8th …, 2016 - Springer
The use of avatars as learning agents is becoming increasingly popular in the sports,
education and military domains due to the rapid advancement in distributive technologies …

Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships

J Banks, ND Bowman - New Media & Society, 2016 - journals.sagepub.com
As principal links between players and many gameworlds, avatars are of central importance
in understanding human behavior and communication in play. In particular, the connection …

Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)

J Banks, ND Bowman - Computers in Human Behavior, 2016 - Elsevier
This article proposes a validated 15-item scale that merges theoretically divergent
perspectives on player–avatar relations in extant literature (parasociality as psychological …

[图书][B] A multimodal approach to video games and the player experience

W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

[HTML][HTML] Depression, psychological distress and Internet use among community-based Australian adolescents: a cross-sectional study

E Hoare, K Milton, C Foster, S Allender - BMC public health, 2017 - Springer
Background There has been rapid increase in time spent using Internet as a platform for
entertainment, socialising and information sourcing. This study aimed to evaluate the …

Undertale's Loveable Monsters: Investigating Parasocial Relationships with Non-Player Characters

G Elvery - Games and Culture, 2023 - journals.sagepub.com
Interaction with non-player characters (NPCs) that simulates one-sided social interaction is a
common feature of many role-playing video games (RPGs). This kind of interaction may be …

[HTML][HTML] Player-character relationship and game satisfaction in narrative game: Focus on player experience of character switch in The Last of Us Part II

V Erb, S Lee, YY Doh - Frontiers in psychology, 2021 - frontiersin.org
While player characters (PCs) are the key element in engaging players in narrative games,
the experience and relationship of the player with the PC have received scarce attention …

[HTML][HTML] Phonemes: Lexical access and beyond

N Kazanina, JS Bowers, W Idsardi - Psychonomic bulletin & review, 2018 - Springer
Phonemes play a central role in traditional theories as units of speech perception and
access codes to lexical representations. Phonemes have two essential properties: they are …

The impact of video game play on human (and orc) creativity

ND Bowman, R Kowert, CJ Ferguson - Video games and creativity, 2015 - Elsevier
The impact of video games on society has been debated for decades. In this chapter, we
examine the potential impact of video games, both violent and nonviolent, on players' …

[PDF][PDF] Me and Lee: Identification and the play of attraction in The Walking Dead

N Taylor, C Kampe, K Bell - Game Studies, 2015 - researchgate.net
The Walking Dead video game offers a compelling site in which to explore whether, how,
and through what processes players form associations with the game's playable character …