Avatar types matter: review of avatar literature for performance purposes
I Hudson, J Hurter - Virtual, Augmented and Mixed Reality: 8th …, 2016 - Springer
The use of avatars as learning agents is becoming increasingly popular in the sports,
education and military domains due to the rapid advancement in distributive technologies …
education and military domains due to the rapid advancement in distributive technologies …
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships
As principal links between players and many gameworlds, avatars are of central importance
in understanding human behavior and communication in play. In particular, the connection …
in understanding human behavior and communication in play. In particular, the connection …
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)
This article proposes a validated 15-item scale that merges theoretically divergent
perspectives on player–avatar relations in extant literature (parasociality as psychological …
perspectives on player–avatar relations in extant literature (parasociality as psychological …
[图书][B] A multimodal approach to video games and the player experience
W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …
studying video games which foregrounds the empirical study of the player experience. The …
[HTML][HTML] Depression, psychological distress and Internet use among community-based Australian adolescents: a cross-sectional study
Background There has been rapid increase in time spent using Internet as a platform for
entertainment, socialising and information sourcing. This study aimed to evaluate the …
entertainment, socialising and information sourcing. This study aimed to evaluate the …
Undertale's Loveable Monsters: Investigating Parasocial Relationships with Non-Player Characters
G Elvery - Games and Culture, 2023 - journals.sagepub.com
Interaction with non-player characters (NPCs) that simulates one-sided social interaction is a
common feature of many role-playing video games (RPGs). This kind of interaction may be …
common feature of many role-playing video games (RPGs). This kind of interaction may be …
[HTML][HTML] Player-character relationship and game satisfaction in narrative game: Focus on player experience of character switch in The Last of Us Part II
While player characters (PCs) are the key element in engaging players in narrative games,
the experience and relationship of the player with the PC have received scarce attention …
the experience and relationship of the player with the PC have received scarce attention …
[HTML][HTML] Phonemes: Lexical access and beyond
Phonemes play a central role in traditional theories as units of speech perception and
access codes to lexical representations. Phonemes have two essential properties: they are …
access codes to lexical representations. Phonemes have two essential properties: they are …
The impact of video game play on human (and orc) creativity
The impact of video games on society has been debated for decades. In this chapter, we
examine the potential impact of video games, both violent and nonviolent, on players' …
examine the potential impact of video games, both violent and nonviolent, on players' …
[PDF][PDF] Me and Lee: Identification and the play of attraction in The Walking Dead
The Walking Dead video game offers a compelling site in which to explore whether, how,
and through what processes players form associations with the game's playable character …
and through what processes players form associations with the game's playable character …