Effects of digital game-based STEM education on students' learning achievement: a meta-analysis

LH Wang, B Chen, GJ Hwang, JQ Guan… - International Journal of …, 2022 - Springer
Many researchers have explored the impact of digital games on learning effects in different
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …

Blended learning models for introductory programming courses: A systematic review

A Alammary - PloS one, 2019 - journals.plos.org
Teaching introductory programming courses is not an easy task. Instructors of introductory
programming courses are facing many challenges related to the nature of programming, the …

[HTML][HTML] Augmented intelligence in programming learning: Examining student views on the use of ChatGPT for programming learning

R Yilmaz, FGK Yilmaz - Computers in Human Behavior: Artificial Humans, 2023 - Elsevier
With the diversification of generative artificial intelligence (AI) applications, the interest in
their use in every segment and field of society in recent years has been increasing rapidly …

A systematic review of mobile game-based learning in STEM education

F Gao, L Li, Y Sun - Educational Technology Research and Development, 2020 - Springer
Research on mobile game-based learning has been gaining attention in the past few years.
To understand the potential of mobile game-based learning in STEM education, a …

Improving 7th-graders' computational thinking skills through unplugged programming activities: A study on the influence of multiple factors

L Sun, L Hu, D Zhou - Thinking Skills and Creativity, 2021 - Elsevier
Programming is an important way to cultivate students' computational thinking (CT) skills,
which is the essential ability of students in the 21st century. As one of the mainstream forms …

Developing pre-service teachers' computational thinking: A systematic literature review

W Dong, Y Li, L Sun, Y Liu - … Journal of Technology and Design Education, 2024 - Springer
Recently, computational thinking (CT) has gained importance in education systems
worldwide, specifically the CT training of pre-service teachers. This study conducted a …

A scoping review of computational thinking assessments in higher education

C Lu, R Macdonald, B Odell, V Kokhan… - Journal of Computing in …, 2022 - Springer
The field of computational thinking (CT) is developing rapidly, reflecting its importance in the
global economy. However, most empirical studies have targeted CT in K-12, thus, little …

A systematic literature review of game-based learning in Artificial Intelligence education

Z Zhan, Y Tong, X Lan, B Zhong - Interactive Learning …, 2024 - Taylor & Francis
ABSTRACT In recent years, Game-Based Learning (GBL) has been widely adopted in
various educational settings. This paper aims to review empirical studies that adopt GBL in …

Influence of problem-based learning games on effective computer programming learning in higher education

CS Chang, CH Chung, JA Chang - Educational technology research and …, 2020 - Springer
Gaming is a part of today's society, especially for younger generations. Therefore, game-
based approaches are unsurprisingly used for learning achievement. In this study, a game …

Unplugged Coding Using Flowblocks for Promoting Computational Thinking and Programming among Secondary School Students.

A Threekunprapa, P Yasri - International Journal of Instruction, 2020 - ERIC
Computational thinking (CT) has become a necessary skill of students in the 21st century.
Various learning approaches have been developed to foster CT among school students …