Hoov: Hand out-of-view tracking for proprioceptive interaction using inertial sensing
Current Virtual Reality systems are designed for interaction under visual control. Using built-
in cameras, headsets track the user's hands or hand-held controllers while they are inside …
in cameras, headsets track the user's hands or hand-held controllers while they are inside …
A review of design and evaluation practices in mobile text entry for visually impaired and blind persons
Millions of people with vision impairment or vision loss face considerable barriers in using
mobile technology and services due to the difficulty of text entry. In this paper, we review …
mobile technology and services due to the difficulty of text entry. In this paper, we review …
Interactionadapt: Interaction-driven workspace adaptation for situated virtual reality environments
Virtual Reality (VR) has the potential to transform how we work: it enables flexible and
personalized workspaces beyond what is possible in the physical world. However, while …
personalized workspaces beyond what is possible in the physical world. However, while …
ComforTable user interfaces: Surfaces reduce input error, time, and exertion for tabletop and mid-air user interfaces
Real-world work-spaces typically revolve around tables, which enable knowledge workers
to comfortably perform tasks over an extended period of time during productivity tasks …
to comfortably perform tasks over an extended period of time during productivity tasks …
Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality
Virtual Reality (VR) systems have traditionally required users to operate the user interface
with controllers in mid-air. More recent VR systems, however, integrate cameras to track the …
with controllers in mid-air. More recent VR systems, however, integrate cameras to track the …
[PDF][PDF] Bans: Evaluation of bystander awareness notification systems for productivity in vr
VR Head-Mounted Displays (HMDs) provide unlimited and personalized virtual workspaces
and will enable working anytime and anywhere. However, if HMDs are to become …
and will enable working anytime and anywhere. However, if HMDs are to become …
RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures
R Hajika, TS Gunasekaran, CDSY Haigh… - ACM Transactions on …, 2024 - dl.acm.org
We introduce RadarHand, a wrist-worn wearable with millimetre wave radar that detects on-
skin touch-based proprioceptive hand gestures. Radars are robust, private, small, penetrate …
skin touch-based proprioceptive hand gestures. Radars are robust, private, small, penetrate …
STAR: Smartphone-analogous Typing in Augmented Reality
While text entry is an essential and frequent task in Augmented Reality (AR) applications,
devising an efficient and easy-to-use text entry method for AR remains an open challenge …
devising an efficient and easy-to-use text entry method for AR remains an open challenge …
Structured Light Speckle: Joint Ego-Centric Depth Estimation and Low-Latency Contact Detection via Remote Vibrometry
Despite advancements in egocentric hand tracking using head-mounted cameras, contact
detection with real-world objects remains challenging, particularly for the quick motions often …
detection with real-world objects remains challenging, particularly for the quick motions often …
PrinType: Text Entry via Fingerprint Recognition
We present PrinType, a fingerprint recognition based typing technique for virtual reality.
Different regions of fingers covered by friction ridges are assigned to different keys (ie letters …
Different regions of fingers covered by friction ridges are assigned to different keys (ie letters …