A longitudinal study of small group interaction in social virtual reality

F Moustafa, A Steed - Proceedings of the 24th ACM symposium on …, 2018 - dl.acm.org
Now that high-end consumer phones can support immersive virtual reality, we ask whether
social virtual reality is a promising medium for supporting distributed groups of users. We …

[HTML][HTML] Individualized Virtual Reality for Increasing Self-Compassion: Evaluation Study

I Halim, L Stemmet, S Hach, R Porter, HN Liang… - JMIR Mental …, 2023 - mental.jmir.org
Background Depression and anxiety are common and debilitating mental disorders with
severe negative repercussions at both individual and societal levels. Although virtual reality …

Interrogating social virtual reality as a communication medium for older adults

S Baker, RM Kelly, J Waycott, R Carrasco… - Proceedings of the …, 2019 - dl.acm.org
A growing body of research is examining the way that virtual reality (VR) technology might
enrich the lives of older adults. However, no studies have yet examined how this technology …

Audio matters too: How audial avatar customization enhances visual avatar customization

D Kao, R Ratan, C Mousas, A Joshi… - Proceedings of the 2022 …, 2022 - dl.acm.org
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …

Me, myself, and not-I: self-discrepancy type predicts avatar creation style

MGH Loewen, CT Burris, LE Nacke - Frontiers in psychology, 2021 - frontiersin.org
In video games, identification with avatars—virtual entities or characters driven by human
behavior—has been shown to serve many interpersonal and intraindividual functions (like …

Choreomorphy: A whole-body interaction experience for dance improvisation and visual experimentation

KE Raheb, G Tsampounaris, A Katifori… - Proceedings of the 2018 …, 2018 - dl.acm.org
Choreomorphy is inspired by the Greek words" choros"(dance) and" morphe"(shape). Visual
metaphors, such as the notion of transformation, and visual imagery are widely used in …

" It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO

Y Kim, A Bhattacharya, JA Kientz, JH Lee - Proceedings of the 2020 CHI …, 2020 - dl.acm.org
Leveraging existing popular games such as Pokémon GO to promote health can engage
people in healthy activities without sacrificing gaming appeal. However, little is known about …

Internet gaming disorder: compensating as a Draenei in World of Warcraft

M Morcos, V Stavropoulos, JJ Rennie, M Clark… - International Journal of …, 2021 - Springer
Abstract The diagnosis of Gaming Disorder (GD) has been recently proposed in the beta
draft of the 11th revision of the International Classification of Diseases (ICD-11) by the World …

Nutritionavatar: Designing a future-self avatar for promotion of balanced, low-sodium diet intention: Framework design and user study

K Fuchs, D Meusburger, M Haldimann… - Proceedings of the 13th …, 2019 - dl.acm.org
Excessive salt intake is increasingly seen as global health threat. As contemporary
education campaigns and current mHealth solutions only reach health literate users, an …

Endowed by their creator: Digital games, avatar creation, and fat bodies

T Harper - Fat Studies, 2020 - Taylor & Francis
This research explores the relationship between character creation systems in digital games
and the potential for players to create and embody fat characters via those systems. The …