The play curricular activity reflection discussion model for game-based learning

A Foster, M Shah - Journal of Research on Technology in …, 2015 - Taylor & Francis
This article elucidates the process of game-based learning in classrooms through the use of
the Play Curricular activity Reflection Discussion (PCaRD) model. A mixed-methods study …

[图书][B] Teachers' experience, attitudes, self-efficacy and perceived barriers to the use of digital game-based learning: A survey study through the lens of a typology of …

ML Wu - 2015 - search.proquest.com
In this study 116 pre-service, internship year, and in-service teachers in a large Midwestern
university in the USA responded to a survey asking about their current experience, attitudes …

Undertaking an ecological approach to advance game-based learning: A case study

M Shah, A Foster - Journal of Educational Technology & Society, 2014 - JSTOR
Systematic incorporation of digital games in schools is largely unexplored. This case study
explored the ecological conditions necessary for implementing a game-based learning …

Öğretmen adaylarının matematik öğretimine yönelik eğitsel dijital oyun tasarımlarının ve tasarım sürecine ilişkin görüşlerinin incelenmesi

HY Durak, FGK Yılmaz - Ege Eğitim Dergisi, 2019 - dergipark.org.tr
Bu çalışmanın amacı öğretmen adaylarının matematik öğretimine yönelik eğitsel dijital oyun
tasarımlarının ve tasarım sürecine ilişkin görüşlerinin incelenmesidir. Araştırmada nitel …

Integrating the visual arts back into the classroom with mobile applications: Teaching beyond the “click and view” approach

J Katz-Buonincontro, A Foster - Journal of Digital Learning in …, 2013 - Taylor & Francis
Teachers can use mobile applications to integrate the visual arts back into the classroom,
but how? This article generates recommendations for selecting and using well-designed …

PCaRD: A model for teachers to integrate games in their classrooms

A Foster, M Shah - Society for Information Technology & Teacher …, 2012 - learntechlib.org
While game-based learning has entered K-12 classrooms, systematic models for integrating
games have lagged behind. In this paper we describe the Play Curricular activity Reflection …

[PDF][PDF] An Examination of Digital Geography Games and Their Effects on Mathematical Data Processing and Social Studies Education Skills

Ö Demirci, ZF İneç - Acta Didactica Napocensia, 2023 - researchgate.net
This study aims to advance the development of the mathematical processing skills of
students by suggesting the use of digital geography games. This includes an analysis of its …

[PDF][PDF] INVESTIGATION OF THE EFFECT OF GAMES AND ACTIVITIES ON ROUNDING AND ESTIMATION SUBJECT.

M ÇALIŞKAN, S MANDACI ŞAHİN - International Journal of Eurasia …, 2019 - ijoess.com
The main object of this study is to study the effect of games and activities on rounding and
estimation subject in second grade mathematics lesson. The research has been carried out …

İlkokullarda Eğitsel Oyunların Kullanımını Engelleyen Faktörler

E Tut, K Kıroğlu, N Kırbıyık - Dokuz Eylül Üniversitesi Buca Eğitim …, 2023 - dergipark.org.tr
Bu araştırmanın amacı, ilkokuldaki derslerde eğitsel oyunların (fiziksel ve dijital) tercih
edilmeme nedenlerini sınıf öğretmenlerinin görüşleri doğrultusunda ortaya koymaktır …

Akıl Yürütme ve İşlem Oyunlarında 7. Sınıf Öğrencilerinin Kullandıkları Sayı Duyusu Stratejileri

K Aksakal, MK Altay - Ankara University Journal of Faculty of …, 2022 - dergipark.org.tr
Bu çalışmanın amacı zekâ oyunları dersinde oynanan akıl yürütme ve işlem oyunları
sırasında 7. sınıf öğrencilerinin kullandıkları sayı duyusu stratejilerinin incelenmesidir. Bu …