From assistive technologies to metaverse—Technologies in inclusive higher education for students with specific learning difficulties: A review

G Yenduri, R Kaluri, DS Rajput, K Lakshmanna… - IEEE …, 2023 - ieeexplore.ieee.org
The development of new technologies and their expanding use in a wide range of
educational environments are driving the transformation of higher education. Assistive …

Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

J Dudley, L Yin, V Garaj, PO Kristensson - Virtual Reality, 2023 - Springer
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …

Counterventions: a reparative reflection on interventionist HCI

RM Williams, L Boyd, JE Gilbert - … of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
Research in HCI applied to clinical interventions relies on normative assumptions about
which bodies and minds are healthy, valuable, and desirable. To disrupt this normalizing …

Interactive technologies for autism

JA Kientz, MS Goodwin, GR Hayes, GD Abowd - 2014 - Springer
This book provides an in-depth review of the historical and state-of-the-art use of technology
by and for individuals with autism. The design, development, deployment, and evaluation of …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Serious games for children with autism spectrum disorder: A systematic literature review

AP de Carvalho, CS Braz, SM dos Santos… - … Journal of Human …, 2024 - Taylor & Francis
Abstract Autism Spectrum Disorder (ASD) prevalence rates are increasing and serious
games have shown a valuable potential to aid the treatment of autistic individuals. Hence, a …

Interactive ar applications for nonspeaking autistic people?-a usability study

A Nazari, A Shahidi, KM Kaufman, JE Bondi… - Proceedings of the …, 2023 - dl.acm.org
About one-third of autistic people are nonspeaking, and most are never provided access to
an effective alternative to speech. Thoughtfully designed AR applications could provide …

Bring the outside in: providing accessible experiences through VR for people with dementia in locked psychiatric hospitals

L Tabbaa, CS Ang, V Rose, P Siriaraya… - Proceedings of the …, 2019 - dl.acm.org
Many people with dementia (PWD) residing in long-term care may face barriers in accessing
experiences beyond their physical premises; this may be due to location, mobility …

Building causal agency in autistic students through iterative reflection in collaborative transition planning

R Lowy, CE Lee, GD Abowd, JG Kim - … of the ACM on Human-Computer …, 2023 - dl.acm.org
Transition planning is a collaborative process to promote agency in students with disabilities
by encouraging them to participate in setting their own goals with team members and learn …

The uncanny valley effect in typically developing children and its absence in children with autism spectrum disorders

S Feng, X Wang, Q Wang, J Fang, Y Wu, L Yi, K Wei - PloS one, 2018 - journals.plos.org
Robots and virtual reality are gaining popularity in the intervention of children with autism
spectrum disorder (ASD). To shed light on children's attitudes towards robots and characters …