From assistive technologies to metaverse—Technologies in inclusive higher education for students with specific learning difficulties: A review
The development of new technologies and their expanding use in a wide range of
educational environments are driving the transformation of higher education. Assistive …
educational environments are driving the transformation of higher education. Assistive …
Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …
leisure. While affordable and effective VR and AR headsets are now available, neither …
Counterventions: a reparative reflection on interventionist HCI
Research in HCI applied to clinical interventions relies on normative assumptions about
which bodies and minds are healthy, valuable, and desirable. To disrupt this normalizing …
which bodies and minds are healthy, valuable, and desirable. To disrupt this normalizing …
Interactive technologies for autism
This book provides an in-depth review of the historical and state-of-the-art use of technology
by and for individuals with autism. The design, development, deployment, and evaluation of …
by and for individuals with autism. The design, development, deployment, and evaluation of …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
Serious games for children with autism spectrum disorder: A systematic literature review
AP de Carvalho, CS Braz, SM dos Santos… - … Journal of Human …, 2024 - Taylor & Francis
Abstract Autism Spectrum Disorder (ASD) prevalence rates are increasing and serious
games have shown a valuable potential to aid the treatment of autistic individuals. Hence, a …
games have shown a valuable potential to aid the treatment of autistic individuals. Hence, a …
Interactive ar applications for nonspeaking autistic people?-a usability study
A Nazari, A Shahidi, KM Kaufman, JE Bondi… - Proceedings of the …, 2023 - dl.acm.org
About one-third of autistic people are nonspeaking, and most are never provided access to
an effective alternative to speech. Thoughtfully designed AR applications could provide …
an effective alternative to speech. Thoughtfully designed AR applications could provide …
Bring the outside in: providing accessible experiences through VR for people with dementia in locked psychiatric hospitals
Many people with dementia (PWD) residing in long-term care may face barriers in accessing
experiences beyond their physical premises; this may be due to location, mobility …
experiences beyond their physical premises; this may be due to location, mobility …
Building causal agency in autistic students through iterative reflection in collaborative transition planning
Transition planning is a collaborative process to promote agency in students with disabilities
by encouraging them to participate in setting their own goals with team members and learn …
by encouraging them to participate in setting their own goals with team members and learn …
The uncanny valley effect in typically developing children and its absence in children with autism spectrum disorders
Robots and virtual reality are gaining popularity in the intervention of children with autism
spectrum disorder (ASD). To shed light on children's attitudes towards robots and characters …
spectrum disorder (ASD). To shed light on children's attitudes towards robots and characters …