Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies
A Wols, M Pingel, A Lichtwarck-Aschoff… - Clinical Psychology …, 2024 - Elsevier
Many youth experience mental health problems and digital games hold potential as mental
health interventions. This systematic review provides an overview of randomised controlled …
health interventions. This systematic review provides an overview of randomised controlled …
Positive attention bias trained during the REThink therapeutic online game and related improvements in children and adolescents' mental health
OA David, S Magurean - Children, 2022 - mdpi.com
Attentional bias towards positive stimuli is considered a resilience factor for mental health
and well-being. The aim of the present study was to analyze the effects of an attentional bias …
and well-being. The aim of the present study was to analyze the effects of an attentional bias …
Preventing mental illness in children that experienced maltreatment the efficacy of REThink online therapeutic game
Exposure to child maltreatment (CM) is considered to predispose children to devastating
consequences in terms of mental health. Thus, it is a public health priority to provide these …
consequences in terms of mental health. Thus, it is a public health priority to provide these …
Emotion recognition in gaming dataset to reduce artifacts in the self-assessed labeling using semi-supervised clustering
O Almanza-Conejo, JG Avina-Cervantes… - IEEE …, 2024 - ieeexplore.ieee.org
Popular comments suggest that continuous exposure of children and adolescents to video
games yields a non-benefit behavior in the players' mental health. Contrarily, several studies …
games yields a non-benefit behavior in the players' mental health. Contrarily, several studies …
[PDF][PDF] A Study of The Effects of Short-Term AI Coding Course with Gamification Elements on Students' Cognitive Mental Health.
The objective of this research is to study the effect of short-term AI coding course with
gamification elements on primary school students' cognitive skill and mental health. The …
gamification elements on primary school students' cognitive skill and mental health. The …
Understanding and training emotion regulation in children and adolescents
S Reynard - 2023 - etheses.bham.ac.uk
Emotion regulation (ER)—the ability to change an emotional experience in relation to a
desired emotional goal is linked to broad psychosocial outcomes. In addition, early …
desired emotional goal is linked to broad psychosocial outcomes. In addition, early …
A Study of The Effects of Short-Term AI Coding Course with Gamification Elements on Students' Cognitive Mental Health
The objective of this research is to study the effect of short-term AI coding course with
gamification elements on primary school students' cognitive skill and mental health. The …
gamification elements on primary school students' cognitive skill and mental health. The …