[HTML][HTML] The reality of the gamification methodology in Primary Education: A systematic review

JM Romero-Rodríguez, A Martínez-Menéndez… - International Journal of …, 2024 - Elsevier
The vision of a playful approach to teaching and learning, mediated by game elements, has
been acquiring vast relevance in recent years in educational research, crystallizing in the …

Adventures with Anxiety: Gender bias in using a digital game for teaching vocational English

S Ahmadian, LM Brevik, E Öhrn - Journal of Computer Assisted …, 2024 - Wiley Online Library
Abstract Background In Norway, games were introduced into the 2020 English curriculum;
acknowledging games as language learning resources alongside other text‐based material …

Why and How to Define Educational Video Games?

C Cole, RH Parada, E Mackenzie - Games and Culture, 2023 - journals.sagepub.com
While the volume of education-based video game research has increased, the field has yet
to settle on a consistent definition of educational video games (EVGs). Available definitions …

This Land is My Land: Teachers' integration of game and novel in English instruction

S Ahmadian, LM Brevik - Journal of Computer Assisted …, 2024 - Wiley Online Library
Abstract Background The most recent Norwegian educational reform, in force from 2020,
was the first to include games alongside more traditional language learning resources (eg …

Analytics of motivational factors of educational video games: LDA topic modeling and the 6 C's learning motivation model

Y Chen, Z Xie, DKW Chiu - Education and Information Technologies, 2024 - Springer
This research studies the motivational factors used in educational video games through the
lens of 6 C's learning motivation model with text mining of the players' reviews and …

Adventures with Anxiety: Gender Bias in Gameplay in Vocational English Classes

S Ahmadian, LM Brevik, E Öhrn - Journal of Computer Assisted Learning …, 2024 - duo.uio.no
Background In Norway, games were introduced into the 2020 English curriculum;
acknowledging games as language learning resources alongside other text-based material …

Beyond school: The role of technology in K-12 students' lives and informal learning

S Hardof-Jaffe, M Amzalag - International Journal of Child-Computer …, 2024 - Elsevier
The lives of children and teenagers are saturated with digital environments with multi-
purpose uses and satisfy various needs. This study aims to expose the significance they …

[In Press] Why and how to define educational video games?

C Cole, RH Parada… - Games and …, 2023 - researchdirect.westernsydney.edu …
While the volume of education-based video game research has increased, the field has yet
to settle on a consistent definition of educational video games (EVGs). Available definitions …

Los videojuegos en la enseñanza de la robótica en educación primaria: un estudio comparativo

E Sánchez-Rivas… - Revista …, 2024 - tecnologia-ciencia-educacion.com
Esta investigación se centra en la aplicación de la gamificación, a través de videojuegos, en
la enseñanza de la robótica para estudiantes (niños y niñas) de educación primaria, con el …

Acceptance and use of Video Games for Education by Secondary School Teachers

C Cole, R Parada, E Mackenzie - European …, 2024 - papers.academic-conferences.org
Video games (VGs) are frequently described as a transformational force within education
and the use of video game technology for learning is becoming more common across all …