Electronic Markets on platform transformation
R Alt - Electronic Markets, 2022 - Springer
2000s (Perry, 2016). The same applies to the recent technology platforms in the automotive
sector where manufacturers have joined two large alliances around the hardware providers …
sector where manufacturers have joined two large alliances around the hardware providers …
Flawless victory! Investigating search and experience qualities as antecedent predictors of video game success
S Heidenreich, F Handrich, T Kraemer - Electronic Markets, 2023 - Springer
In recent years, video games have been on the rise as entertainment goods, leading to a
growing interest by practitioners, researchers, and, of course, consumers alike. While a few …
growing interest by practitioners, researchers, and, of course, consumers alike. While a few …
Heterogeneous Development Paths to Growth and Innovation: The Evolution of the Video Game Industry across Four Hubs
H Ozalp - … (WIPO) Economic Research Working Paper Series, 2024 - papers.ssrn.com
This study explores the evolution and success drivers of the global video game industry,
focusing on key hubs within Finland, Poland, Japan, and the United States. Using a …
focusing on key hubs within Finland, Poland, Japan, and the United States. Using a …
The Success Formula for Hedonic Media
MSNR Weber - 2024 - ul.qucosa.de
Abstract (EN) This dissertation examines the key success drivers of hedonic media products
like movies and video games, across both the production and distribution phases. Essay I …
like movies and video games, across both the production and distribution phases. Essay I …
[PDF][PDF] Exploring Players' Interaction And Experience in Role-play Game From Perspective of Affordance and Value Co-creation-a Case Study of Fallout 76
Y Wei, J Zhao, DU Aslan - 2024 - lup.lub.lu.se
The concept of servitization has brought about a significant transformation in numerous
industries, signaling a strategic shift from a focus on goods to a service-oriented perspective …
industries, signaling a strategic shift from a focus on goods to a service-oriented perspective …
[PDF][PDF] IN-GAME ADD-ON PRODUCT DESIGN GUIDELINES USING THE CONCEPT OF" AUTHENTICITY" FOR MARKETING ACHIEVEMENT
P Lert-asavapatra, O Suwunnamek, K Iyapunya… - 2023 - icmiess.com
Currently, the gaming industry is growing a lot. A wide range of gaming products are sold in
many countries around the world, each with its own local art or culture. Along with the …
many countries around the world, each with its own local art or culture. Along with the …
[引用][C] Factors Influencing Indonesian Mobile Gamers on Repurchase Intention in Freemium Mobile Game With Perval
A Aprianingsih, BDA Nusantara, AP Maharatie… - Indonesian Journal of …, 2024