All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, PY Zhou, L Wang… - … and trends® in …, 2024 - nowpublishers.com
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments, including social networks …

Prospects and challenges of Metaverse application in data‐driven intelligent transportation systems

JN Njoku, CI Nwakanma, GC Amaizu… - IET Intelligent Transport …, 2023 - Wiley Online Library
The Metaverse is a concept used to refer to a virtual world that exists in parallel to the
physical world. It has grown from a conceptual level to having real applications in virtual …

Metaverse

S Mystakidis - Encyclopedia, 2022 - mdpi.com
Definition The Metaverse is the post-reality universe, a perpetual and persistent multiuser
environment merging physical reality with digital virtuality. It is based on the convergence of …

Healthcare in metaverse: A survey on current metaverse applications in healthcare

G Bansal, K Rajgopal, V Chamola, Z Xiong… - Ieee …, 2022 - ieeexplore.ieee.org
The COVID-19 pandemic has revealed several limitations of existing healthcare systems.
Thus, there is a surge in healthcare innovation and new business models using computer …

6G-enabled edge AI for metaverse: Challenges, methods, and future research directions

L Chang, Z Zhang, P Li, S Xi, W Guo… - Journal of …, 2022 - ieeexplore.ieee.org
Sixth generation (6G) enabled edge intelligence opens up a new era of Internet of
everything and makes it possible to interconnect people-devices-cloud anytime, anywhere …

Extended reality applications in industry 4.0.–A systematic literature review

LA Cardenas-Robledo, Ó Hernández-Uribe… - Telematics and …, 2022 - Elsevier
Extended reality technologies such as virtual reality, augmented reality, and mixed reality
represents a paradigm that enhances and supports industry 4.0 in diverse settings. To …

Factors affecting learners' adoption of an educational metaverse platform: An empirical study based on an extended UTAUT model

Z Teng, Y Cai, Y Gao, X Zhang… - Mobile Information Systems, 2022 - Wiley Online Library
This study examined the factors affecting learners' adoption of an educational metaverse
platform using an extended UTAUT (unified theory of acceptance and use of technology) …

COVID-19 and extended reality (XR)

AOJ Kwok, SGM Koh - Current Issues in Tourism, 2021 - Taylor & Francis
Rapid advancement in immersive technology and the global response to the COVID-19
pandemic will catalyze Extended Reality in tourism. This research letter draws from …

Gamification in education

A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

The dark side of perceptual manipulations in virtual reality

WJ Tseng, E Bonnail, M McGill, M Khamis… - Proceedings of the …, 2022 - dl.acm.org
“Virtual-Physical Perceptual Manipulations”(VPPMs) such as redirected walking and haptics
expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily …