The quest for omnioculars: Embedded visualization for augmenting basketball game viewing experiences

T Lin, Z Chen, Y Yang, D Chiappalupi… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
Sports game data is becoming increasingly complex, often consisting of multivariate data
such as player performance stats, historical team records, and athletes' positional tracking …

iball: Augmenting basketball videos with gaze-moderated embedded visualizations

Z Chen, Q Yang, J Shan, T Lin, J Beyer, H Xia… - Proceedings of the …, 2023 - dl.acm.org
We present iBall, a basketball video-watching system that leverages gaze-moderated
embedded visualizations to facilitate game understanding and engagement of casual fans …

A review on augmented reality applied to sports

AM da Silva, SG Gustavo… - 2021 16th Iberian …, 2021 - ieeexplore.ieee.org
Augmented Reality (RA) is gaining more popularity in several fields of application in the last
decades. In this sense, this research aims to develop a systematic mapping review to reveal …

Localization and tracking of stationary users for augmented reality

L Baker, J Ventura, T Langlotz, S Gul, S Mills… - The Visual …, 2024 - Springer
In augmented reality applications it is essential to know the position and orientation of the
user to correctly register virtual 3D content in the user's field of view. For this purpose, visual …

The state-of-the-art in sport tourism geographies

J Higham, S Vada - Tourism Geographies, 2024 - Taylor & Francis
The geography of sport offers valuable theoretical and conceptual frames to inform the study
of sport-related tourism. While all sports share fundamental aspects such as rule structures …

Digital touch in sponsorship: Getting closer to the brand through virtual reality

O Petit, T Lorey, F Dosquet - International Journal of Consumer …, 2023 - Wiley Online Library
Supporters are consuming more and more sporting events through digital platforms. Brands
should adapt to these new consumption patterns in order to strengthen their connection with …

Stats on-site—Sports spectator experience through situated visualizations

WH Lo, S Zollmann, H Regenbrecht - Computers & Graphics, 2022 - Elsevier
With recent technological advancements in sports broadcasting, remote spectators are
presented with an enriched experience. These enriched experiences include additional …

Telefest: Augmented virtual teleportation for live concerts

J Young, S Thompson, H Downer, B Allen… - Proceedings of the …, 2022 - dl.acm.org
We present TeleFest, a novel system for live-streaming mixed reality 360° videos to online
streaming services. TeleFest allows a producer to control multiple cameras in real time …

The impact of virtual reality and augmented reality on sport psychology

Z Sohail, A Firdos, S Ikram, M Talha - Revista de Psicología del …, 2022 - rpd-online.com
The essential aim of this research study is to measure the effect of virtual reality and
augmented reality on sport psychology. This research study based on the quantitative …

An Optical Design for Interaction with Mid-air Images Using the Shape of Real Objects

S Ando, N Koizumi - IEEE Access, 2024 - ieeexplore.ieee.org
Mid-air images, which are augmented reality (AR) technologies, enable computer graphics
(CG) images to be superimposed on a physical space. The mid-air image can be placed …