Between level up and game over: A systematic literature review of gamification in education

A Manzano-León, P Camacho-Lazarraga, MA Guerrero… - Sustainability, 2021 - mdpi.com
Educational gamification consists of the use of game elements and game design techniques
in the educational context. The objective of this study is to examine the existing evidence on …

The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review

E Ratinho, C Martins - Heliyon, 2023 - cell.com
Gamification, defined as the integration of videogame components to promote a gameful
experience, is increasingly being implemented in education with the aim of enhancing …

Benefits and challenges of using gamification across distance learning platforms at higher education: A systematic review of research studies published during the …

FKJ Alzahrani, WS Alhalafawy - Journal of Positive School …, 2022 - mail.journalppw.com
There has been a noticeable interest in the use of digital game stimuli at higher education
over the last couple of years. As a result of the transition to e-learning platforms caused by …

Impact of gamified teaching on university student learning

M Montenegro-Rueda, J Fernández-Cerero… - Education …, 2023 - mdpi.com
Gamification is presented as an innovative strategy to traditional teaching in higher
education. In this sense, the aim of this study is to review the scientific literature in order to …

La herramienta Kahoot! como propuesta innovadora de gamificación educativa en Educación Superior

VM López, MÁC Mon, EF Gutiérrez… - Digital Education …, 2022 - dialnet.unirioja.es
En los últimos años se ha introducido la gamificación en las aulas, entendida como el uso
de técnicas, elementos y dinámicas propias de los juegos en entornos ajenos al juego. En …

Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review.

FS Al-Hafdi, WS Alhalafawy - International Journal of …, 2024 - search.ebscohost.com
Gamification-based learning is a recent trend that has received increasing attention in the
last few years due to digital development. Gamification has emerged as a vital aspect of the …

Higher education students' assessments towards gamification and sustainability: A case study

MJ Santos-Villalba, JJ Leiva Olivencia… - Sustainability, 2020 - mdpi.com
Some academics are pushing for teaching staff to implement didactical practices to obtain
sustainable behavior. Moreover, a fundamental element of gamification in all educational …

The impact of serious games in economic and business education: A case of ERP business simulation

T Beranič, M Heričko - Sustainability, 2022 - mdpi.com
Digitalisation nowadays impacts business environments significantly. Therefore, if higher
education wants to educate students properly for a successful career path, the business and …

[PDF][PDF] Gamificación en Educación Superior. Revisión de experiencias realizadas en España en los últimos años

S Alonso-García, JA Martínez-Domingo… - … . Revista científica de …, 2021 - redalyc.org
La gamificación está cobrando impulso como innovación educativa para motivar e
involucrar a los estudiantes en su aprendizaje. El giro digital en la educación española …

[PDF][PDF] Content Analysis of the 6th-Grade Social Studies Book According to the Indicators of WebQuest Educational Activity

E Aslanyan-rad - 2024 - researchgate.net
The current research was conducted to examine the 6th-grade social studies book based on
the indicators of WebQuest educational activity in the pathway of a quantitative method and …