Live streaming, playing, and money spending behaviors in eSports

DY Wohn, G Freeman - Games and Culture, 2020 - journals.sagepub.com
Live streaming has enabled eSports to become more accessible, ranging from
professionally organized tournaments to individuals hosting from their bedroom. While …

Web social science: Concepts, data and tools for social scientists in the digital age

R Ackland - 2013 - torrossa.com
This book aims to provide students, researchers and practitioners with the theory and
methods for understanding the web as a socially constructed phenomenon that both reflects …

Comparing situated sense-making processes in virtual worlds: Application of Dervin's Sense-Making Methodology to media reception situations

CLD Reinhard, B Dervin - Convergence, 2012 - journals.sagepub.com
What happens when a person engages with a virtual world? Are there unique processes of
engagings that occur? One approach to understanding how a person makes sense of a …

A taxonomy of gambling and casino games via social media and online technologies

S M. Gainsbury, N Hing, PH Delfabbro… - International gambling …, 2014 - Taylor & Francis
The increased popularity of casino games on social media platforms has prompted
international jurisdictions to consider the extent to which these games may be similar to …

The mapping principle, and a research framework for virtual worlds

D Williams - Communication Theory, 2010 - academic.oup.com
Virtual worlds have exploded in popularity and drawn attention from researchers as worth
studying in their own right. An additional, more radical form of scholarship has also …

Gamifying research: Strategies, opportunities, challenges, ethics

S Deterding, A Canossa, C Harteveld… - Proceedings of the 33rd …, 2015 - dl.acm.org
From social sciences to biology and physics, gamified systems and games are increasingly
being used as contexts and tools for research: as" petri dishes" for observing macro-social …

Virtual reality experiments in economics

A Innocenti - Journal of behavioral and experimental economics, 2017 - Elsevier
The paper provides a review of research using virtual reality as a laboratory tool in
economics. It addresses the question of whether behavior in virtual environments is a …

Maintaining and losing control during internet gambling: A qualitative study of gamblers' experiences

N Hing, L Cherney, SM Gainsbury… - New Media & …, 2015 - journals.sagepub.com
This paper provides an in-depth exploration of the psychosocial factors and processes
related to maintaining and losing control during internet gambling. It explores features of …

Towards Understanding Metaverse Engagement via Social Patterns and Reward Mechanism: A Case Study of Nova Empire

G Zhang, J Wu, G Jeon, Y Chen… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
With the constant fusion of virtual and reality, a new vision of human beings has emerged—
Metaverse. At present, the development of metaverse is still in its infancy, and although the …

Self-presence, explicated: Body, emotion, and identity extension into the virtual self

R Ratan - Handbook of research on technoself: Identity in a …, 2013 - igi-global.com
There is currently a need for a standardized concept that describes how relationships
between the self and virtual self-representations operate across virtual contexts. The …