The effect of digital game-based learning interventions on cognitive, metacognitive, and affective-motivational learning outcomes in school: A meta-analysis
N Barz, M Benick… - Review of …, 2024 - journals.sagepub.com
Digital game-based learning (DGBL) interventions can be superior to traditional instruction
methods for learning, but previous meta-analyses covered a huge period and included a …
methods for learning, but previous meta-analyses covered a huge period and included a …
Student-centred digital game–based learning: a conceptual framework and survey of the state of the art
TE Coleman, AG Money - Higher Education, 2020 - Springer
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …
modern day. With a drive towards embracing the possibilities of technology within the …
Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference
A Khan, FH Ahmad, MM Malik - Education and Information Technologies, 2017 - Springer
This study aimed to identify the impact of a game based learning (GBL) application using
computer technologies on student engagement in secondary school science classrooms …
computer technologies on student engagement in secondary school science classrooms …
The impact of play on child development-a literature review
Play is never absent in human life, especially for children. The act of playing requires a
game. Games can be divided into digital games and non-digital games. Digital games are …
game. Games can be divided into digital games and non-digital games. Digital games are …
Gamification in education: A citation network analysis using CitNetExplorer.
R Chugh, D Turnbull - Contemporary Educational Technology, 2023 - ERIC
Gaming is becoming a popular method of engaging students in learning processes across
all levels of the educational community. The effective integration of gaming activities into …
all levels of the educational community. The effective integration of gaming activities into …
Game-based learning. Using board games in adult education.
I Boghian, VM Cojocariu… - Journal of …, 2019 - search.ebscohost.com
Our paper relies on a literature review type of research and aims to approach several
aspects related to game-based learning in the education of adults. The objectives are: to …
aspects related to game-based learning in the education of adults. The objectives are: to …
Examining primary school educators' preferences for using digital versus non-digital games to support mathematics instruction
Both digital and non-digital games have been shown to be effective for supporting student
engagement in mathematics. However, little is known about educator preferences for a …
engagement in mathematics. However, little is known about educator preferences for a …
Game-based learning practices in Austrian elementary schools
E Avdiu - Educational Process: International Journal (EDUPIJ), 2019 - ceeol.com
Contemporary literature studies show constant changes in the world of learning and
teaching, and over the years game-based learning has been considered one of the most …
teaching, and over the years game-based learning has been considered one of the most …
The Impact of Digital Game-Based Learning Towards Arabic Language Communication
The digital game-based learning has the potential to enable new forms of learning concept
which could enhance student's communication. Therefore, this study aims to determine the …
which could enhance student's communication. Therefore, this study aims to determine the …
Effectiveness of The Implementation Game-Based-Learning in Increasing Student Learning Outcomes
The government has now started to lower the Implementation of Community Activity
Restrictions level during the Covid-19 pandemic, but it cannot be predicted that it will return …
Restrictions level during the Covid-19 pandemic, but it cannot be predicted that it will return …