Gamification for the improvement of diet, nutritional habits, and body composition in children and adolescents: a systematic review and meta-analysis

N Suleiman-Martos, RA Garcia-Lara… - Nutrients, 2021 - mdpi.com
Currently, one of the main public health problems among children and adolescents is poor
adherence to healthy habits, leading to increasingly high rates of obesity and the …

Artificial intelligence in science education (2013–2023): Research trends in ten years

F Jia, D Sun, C Looi - Journal of Science Education and Technology, 2024 - Springer
The use of artificial intelligence has played an important role in science teaching and
learning. The purpose of this study was to fill a gap in the current review of research on AI in …

Bibliometría aplicada a la gamificación como estrategia digital de aprendizaje

JP Chacón, D Marín, MI Vidal - Revista de Educación a Distancia …, 2019 - revistas.um.es
Este trabajo se interesa por un tema de actualidad como es la gamificación en educación,
una interesante estrategia didáctica para responder a los alarmantes datos sobre fracaso y …

Mediterranean diet–promotion and dissemination of healthy eating: Proceedings of an exploratory seminar at the Radcliffe institute for advanced study

M Sotos-Prieto, D Del Rio, G Drescher… - … Journal of Food …, 2022 - Taylor & Francis
The traditional Mediterranean diet is considered the world's most evidence-based eating
pattern for promoting health and longevity. However, institutional food environments and …

Playful educational interventions in children and adolescents' health literacy: a systematic review

SM Ribeiro, MB Basso, C Massignan… - Health Promotion …, 2023 - academic.oup.com
There is a need to investigate methods to increase children's health knowledge. Therefore,
the aim of this study was to systematically evaluate the literature on playful educational …

Food literacy interventions in elementary schools: a systematic scoping review

RK Kelly, R Nash - Journal of School Health, 2021 - Wiley Online Library
ABSTRACT BACKGROUND Childhood is a critical period for developing food‐related skills
and knowledge, known as food literacy (FL). Schools may be an important setting for …

Humanoid robot-application and influence

A Choudhury, H Li, C Greene, S Perumalla - arXiv preprint arXiv …, 2018 - arxiv.org
Application of humanoid robots has been common in the field of healthcare and education. It
has been recurrently used to improve social behavior and mollify distress level among …

Modern India and the tale of twin nutrient deficiency–calcium and vitamin D–nutrition trend data 50 years-retrospect, introspect, and prospect

CV Harinarayan, H Akhila - Frontiers in endocrinology, 2019 - frontiersin.org
Vitamin D and calcium are essential nutrients for bone health, to achieve peak bone mass
and to preserve bone as age advances. A deficiency in these nutrients casts a long shadow …

[PDF][PDF] Videogames as a learning tool: Is game-based learning more effective?

C Sousa, C Costa - Revista Lusófona de Educação, 2018 - redalyc.org
The potential of videogames in learning has been increasingly studied, documented and
sustained. The present study aims to summarize quantitative results from digital Game …

A social robot-based platform for health behavior change toward prevention of childhood obesity

A Triantafyllidis, A Alexiadis, D Elmas… - Universal access in the …, 2023 - Springer
Childhood obesity is a major public health challenge which is linked with the occurrence of
diseases such as diabetes and cancer. The COVID-19 pandemic has forced changes to the …