Instant neural graphics primitives with a multiresolution hash encoding

T Müller, A Evans, C Schied, A Keller - ACM transactions on graphics …, 2022 - dl.acm.org
Neural graphics primitives, parameterized by fully connected neural networks, can be costly
to train and evaluate. We reduce this cost with a versatile new input encoding that permits …

Neural geometric level of detail: Real-time rendering with implicit 3d shapes

T Takikawa, J Litalien, K Yin, K Kreis… - Proceedings of the …, 2021 - openaccess.thecvf.com
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D
shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[PDF][PDF] A dataset and explorer for 3D signed distance functions

T Takikawa, A Glassner, M McGuire - Journal of Computer Graphics …, 2022 - jcgt.org
Reference datasets are a key tool in the creation of new algorithms. They allow us to
compare different existing solutions and identify problems and weaknesses during the …

[HTML][HTML] Adaptive approximation of signed distance fields through piecewise continuous interpolation

E Pujol, A Chica - Computers & Graphics, 2023 - Elsevier
In this paper, we present an adaptive structure to represent a signed distance field through
trilinear or tricubic interpolation of values, and derivatives, that allows for fast querying of the …

LineAO—Improved three-dimensional line rendering

S Eichelbaum, M Hlawitschka… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Rendering large numbers of dense line bundles in three dimensions is a common need for
many visualization techniques, including streamlines and fiber tractography. Unfortunately …

Ambient occlusion volumes

M McGuire - Proceedings of the 2010 ACM SIGGRAPH symposium …, 2010 - dl.acm.org
Figure 1: 1.4 M-triangle scene at 720p resolution on GeForce 280 GT using geometry from
Marvel Ultimate Alliance 2 by Vicarious Visions/Activision. The new Ambient Occlusion …

Interactive modeling of implicit surfaces using a direct visualization approach with signed distance functions

T Reiner, G Mückl, C Dachsbacher - Computers & Graphics, 2011 - Elsevier
Modeling appealing virtual scenes is an elaborate and time-consuming task, requiring not
only training and experience, but also powerful modeling tools providing the desired …

[PDF][PDF] GPU ray marching of distance fields

LJ Tomczak - Technical University of Denmark, 2012 - imm.dtu.dk
Computer Graphics since its existence has been striving to visualize its representations of
surfaces and objects to accurately match their real life counterparts. We investigate the …

Interactive GPU active contours for segmenting inhomogeneous objects

CG Willcocks, PTG Jackson, CJ Nelson… - Journal of Real-Time …, 2019 - Springer
We present a segmentation software package primarily targeting medical and biological
applications, with a high level of visual feedback and several usability enhancements over …