Instant neural graphics primitives with a multiresolution hash encoding
Neural graphics primitives, parameterized by fully connected neural networks, can be costly
to train and evaluate. We reduce this cost with a versatile new input encoding that permits …
to train and evaluate. We reduce this cost with a versatile new input encoding that permits …
Neural geometric level of detail: Real-time rendering with implicit 3d shapes
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D
shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural …
shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural …
[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[PDF][PDF] A dataset and explorer for 3D signed distance functions
T Takikawa, A Glassner, M McGuire - Journal of Computer Graphics …, 2022 - jcgt.org
Reference datasets are a key tool in the creation of new algorithms. They allow us to
compare different existing solutions and identify problems and weaknesses during the …
compare different existing solutions and identify problems and weaknesses during the …
[HTML][HTML] Adaptive approximation of signed distance fields through piecewise continuous interpolation
In this paper, we present an adaptive structure to represent a signed distance field through
trilinear or tricubic interpolation of values, and derivatives, that allows for fast querying of the …
trilinear or tricubic interpolation of values, and derivatives, that allows for fast querying of the …
LineAO—Improved three-dimensional line rendering
S Eichelbaum, M Hlawitschka… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Rendering large numbers of dense line bundles in three dimensions is a common need for
many visualization techniques, including streamlines and fiber tractography. Unfortunately …
many visualization techniques, including streamlines and fiber tractography. Unfortunately …
Ambient occlusion volumes
M McGuire - Proceedings of the 2010 ACM SIGGRAPH symposium …, 2010 - dl.acm.org
Figure 1: 1.4 M-triangle scene at 720p resolution on GeForce 280 GT using geometry from
Marvel Ultimate Alliance 2 by Vicarious Visions/Activision. The new Ambient Occlusion …
Marvel Ultimate Alliance 2 by Vicarious Visions/Activision. The new Ambient Occlusion …
Interactive modeling of implicit surfaces using a direct visualization approach with signed distance functions
T Reiner, G Mückl, C Dachsbacher - Computers & Graphics, 2011 - Elsevier
Modeling appealing virtual scenes is an elaborate and time-consuming task, requiring not
only training and experience, but also powerful modeling tools providing the desired …
only training and experience, but also powerful modeling tools providing the desired …
[PDF][PDF] GPU ray marching of distance fields
LJ Tomczak - Technical University of Denmark, 2012 - imm.dtu.dk
Computer Graphics since its existence has been striving to visualize its representations of
surfaces and objects to accurately match their real life counterparts. We investigate the …
surfaces and objects to accurately match their real life counterparts. We investigate the …
Interactive GPU active contours for segmenting inhomogeneous objects
We present a segmentation software package primarily targeting medical and biological
applications, with a high level of visual feedback and several usability enhancements over …
applications, with a high level of visual feedback and several usability enhancements over …