Towards designing playful bodily extensions: Learning from expert interviews

OO Buruk, LP Matjeka, FF Mueller - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Interactive technologies offer novel opportunities for physically extending our bodies, with
the most prominent examples being prosthetics along with systems emerging from the …

Integrated exertion—understanding the design of human–computer integration in an exertion context

J Andres, N Semertzidis, Z Li, Y Wang… - ACM Transactions on …, 2023 - dl.acm.org
Human–computer interaction (HCI) is increasingly interested in supporting exertion
experiences so more people can benefit from physical activity. So far, most systems have …

AI in the Shell: Towards an Understanding of Integrated Embodiment

Z Li, T Huang, R Patibanda, F Mueller - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
With technologies becoming increasingly intelligent, the interaction paradigm of Human-
Computer Integration where computers and human form a partnership emerged. Most of …

Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World

R Patibanda, C Hill, A Saini, X Li, Y Chen… - Proceedings of the …, 2023 - dl.acm.org
Most digital bodily games focus on the body as they use movement as input. However, they
also draw the player's focus away from the body as the output occurs on visual displays …

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players

R Patibanda, A Saini, N Overdevest… - Proceedings of the …, 2023 - dl.acm.org
Spectating digital games can be exciting. However, due to its vicarious nature, spectators
often wish to engage in the gameplay beyond just watching and cheering. To blur the …

Imprecise but fun: Playful interaction using electromyography

J Karolus, S Thanheiser, D Peterson, N Viot… - Proceedings of the …, 2022 - dl.acm.org
Novel input methods for game design often excite users, especially if they extend the way
one interacts with the system. Electromyography (EMG) has the inherent potential to provide …

Actuating myself: Designing hand-games incorporating electrical muscle stimulation

R Patibanda, X Li, Y Chen, A Saini, CN Hill… - Extended Abstracts of …, 2021 - dl.acm.org
Motor movements are performed while playing hand-games such as Rock-paper-scissors or
Thumb-war. These games are believed to benefit both physical and mental health and are …

Including the experiences of physically disabled players in mainstream guidelines for movement-based games

L Mason, K Gerling, P Dickinson, J Holopainen… - Proceedings of the …, 2022 - dl.acm.org
Movement-based video games can provide engaging play experiences, and also have the
potential to encourage physical activity. However, existing design guidelines for such games …

Towards understanding the design of body-actuated play

R Patibanda, E Van Den Hoven… - Extended Abstracts of the …, 2022 - dl.acm.org
Bodily games often use players' physiology as input to provide output via screen-based
modalities. Game design researchers could extend the use of the body as input and output …

Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation

C Clashing, I Smith, MF Montoya, R Patibanda… - Proceedings of the …, 2022 - dl.acm.org
Aquatic recreation encompasses a variety of water-based activities from which participants
gain physical, mental, and social benefits. Although interactive technologies for supporting …