A survey on participating media rendering techniques

E Cerezo, F Pérez, X Pueyo, FJ Seron, FX Sillion - The Visual Computer, 2005 - Springer
Rendering participating media is important for a number of domains, ranging from
commercial applications (entertainment, virtual reality) to simulation systems (driving, flying …

SeaThru-NeRF: Neural radiance fields in scattering media

D Levy, A Peleg, N Pearl… - Proceedings of the …, 2023 - openaccess.thecvf.com
Research on neural radiance fields (NeRFs) for novel view generation is exploding with new
models and extensions. However, a question that remains unanswered is what happens in …

[图书][B] Path-space differentiable rendering

C Zhang - 2022 - search.proquest.com
Abstract Physics-based differentiable rendering---which is concerned with estimating
derivatives of photorealistic rendering with respect to arbitrary scene parameters---has a …

A differential theory of radiative transfer

C Zhang, L Wu, C Zheng, I Gkioulekas… - ACM Transactions on …, 2019 - dl.acm.org
Physics-based differentiable rendering is the task of estimating the derivatives of radiometric
measures with respect to scene parameters. The ability to compute these derivatives is …

Monte Carlo methods for volumetric light transport simulation

J Novák, I Georgiev, J Hanika… - Computer graphics …, 2018 - Wiley Online Library
The wide adoption of path‐tracing algorithms in high‐end realistic rendering has stimulated
many diverse research initiatives. In this paper we present a coherent survey of methods that …

Manifold exploration: A markov chain monte carlo technique for rendering scenes with difficult specular transport

W Jakob, S Marschner - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
It is a long-standing problem in unbiased Monte Carlo methods for rendering that certain
difficult types of light transport paths, particularly those involving viewing and illumination …

State of the Art on Deep Learning-enhanced Rendering Methods

Q Wang, Z Zhong, Y Huo, H Bao, R Wang - Machine Intelligence Research, 2023 - Springer
Photorealistic rendering of the virtual world is an important and classic problem in the field of
computer graphics. With the development of GPU hardware and continuous research on …

Nerf‐tex: Neural reflectance field textures

H Baatz, J Granskog, M Papas… - Computer graphics …, 2022 - Wiley Online Library
We investigate the use of neural fields for modelling diverse mesoscale structures, such as
fur, fabric and grass. Instead of using classical graphics primitives to model the structure, we …

A simple and robust mutation strategy for the metropolis light transport algorithm

C Kelemen, L Szirmay‐Kalos, G Antal… - Computer Graphics …, 2002 - Wiley Online Library
This paper presents a new mutation strategy for the Metropolis light transport algorithm,
which works in the unit cube of pseudo‐random numbers instead of mutating in the path …

Path-space differentiable rendering of participating media

C Zhang, Z Yu, S Zhao - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
Physics-based differentiable rendering---which focuses on estimating derivatives of
radiometric detector responses with respect to arbitrary scene parameters---has a diverse …