3D collision detection: a survey

P Jiménez, F Thomas, C Torras - Computers & Graphics, 2001 - Elsevier
Many applications in Computer Graphics require fast and robust 3D collision detection
algorithms. These algorithms can be grouped into four approaches: space–time volume …

Collision detection algorithms for motion planning

P Jiménez, F Thomas, C Torras - Robot motion planning and control, 2005 - Springer
Collision detection is a basic tool whose performance is of capital importance in order to
achieve efficiency in many robotics and computer graphics applications, such as motion …

[图书][B] Visibility computations in densely occluded polyhedral environments

SJ Teller - 1992 - search.proquest.com
INFORMATION TO USERS Page 1 INFORMATION TO USERS This manuscript has been
reproduced from the microfilm master. UMI films the text directly from the original or copy …

BOXTREE: A hierarchical representation for surfaces in 3D

G Barequet, B Chazelle, LJ Guibas… - Computer Graphics …, 1996 - Wiley Online Library
We introduce the boxtree, a versatile data structure for representing triangulated or meshed
surfaces in 3D. A boxtree is a hierarchical structure of nested boxes that supports efficient …

[PDF][PDF] Evaluation of collision detection methods for virtual reality fly-throughs

M Held, JT Klosowski, JSB Mitchell - Canadian Conference on …, 1995 - Citeseer
We consider the problem of preprocessing a scene of polyhedral models in order to perform
collision detection very e ciently for an object that moves amongst obstacles. This problem is …

Geometric transversal theory

JE Goodman, R Pollack, R Wenger - New trends in discrete and …, 1993 - Springer
Theorem 1.1 (Helly's Theorem)[49]. Suppose A is a family of at least d+ 1 convex sets in IRd,
and A is finite or each member of A is compact. Then if every d+ 1 members of A have a …

The visibility skeleton: A powerful and efficient multi-purpose global visibility tool

F Durand, G Drettakis, C Puech - … of the 24th annual conference on …, 1997 - dl.acm.org
Many problems in computer graphics and computer vision require accurate global visibility
information. Previous approaches have typically been complicated to implement and …

[PDF][PDF] Computing the antipenumbra of an area light source

SJ Teller - Proceedings of the 19th annual conference on …, 1992 - dl.acm.org
We define the antiumbra and the antipenumbra of a convex area light source shining
through a sequence of convex area] holes in three dimensions. The antiumbra is the volume …

Efficient ray shooting and hidden surface removal

M de Berg, D Halperin, M Overmars, J Snoeyink… - Algorithmica, 1994 - Springer
In this paper we study the ray-shooting problem for three special classes of polyhedral
objects in space: axis-parallel polyhedra, curtains (unbounded polygons with three edges …

Exact from-region visibility culling

S Nirenstein, E Blake, J Gain - 2002 - pubs.cs.uct.ac.za
To pre-process a scene for the purpose of visibility culling during walkthroughs it is
necessary to solve visibility from all the elements of a finite partition of viewpoint space …