Collision detection algorithms for motion planning
Collision detection is a basic tool whose performance is of capital importance in order to
achieve efficiency in many robotics and computer graphics applications, such as motion …
achieve efficiency in many robotics and computer graphics applications, such as motion …
[图书][B] Visibility computations in densely occluded polyhedral environments
SJ Teller - 1992 - search.proquest.com
INFORMATION TO USERS Page 1 INFORMATION TO USERS This manuscript has been
reproduced from the microfilm master. UMI films the text directly from the original or copy …
reproduced from the microfilm master. UMI films the text directly from the original or copy …
BOXTREE: A hierarchical representation for surfaces in 3D
G Barequet, B Chazelle, LJ Guibas… - Computer Graphics …, 1996 - Wiley Online Library
We introduce the boxtree, a versatile data structure for representing triangulated or meshed
surfaces in 3D. A boxtree is a hierarchical structure of nested boxes that supports efficient …
surfaces in 3D. A boxtree is a hierarchical structure of nested boxes that supports efficient …
[PDF][PDF] Evaluation of collision detection methods for virtual reality fly-throughs
M Held, JT Klosowski, JSB Mitchell - Canadian Conference on …, 1995 - Citeseer
We consider the problem of preprocessing a scene of polyhedral models in order to perform
collision detection very e ciently for an object that moves amongst obstacles. This problem is …
collision detection very e ciently for an object that moves amongst obstacles. This problem is …
Geometric transversal theory
JE Goodman, R Pollack, R Wenger - New trends in discrete and …, 1993 - Springer
Theorem 1.1 (Helly's Theorem)[49]. Suppose A is a family of at least d+ 1 convex sets in IRd,
and A is finite or each member of A is compact. Then if every d+ 1 members of A have a …
and A is finite or each member of A is compact. Then if every d+ 1 members of A have a …
The visibility skeleton: A powerful and efficient multi-purpose global visibility tool
F Durand, G Drettakis, C Puech - … of the 24th annual conference on …, 1997 - dl.acm.org
Many problems in computer graphics and computer vision require accurate global visibility
information. Previous approaches have typically been complicated to implement and …
information. Previous approaches have typically been complicated to implement and …
[PDF][PDF] Computing the antipenumbra of an area light source
SJ Teller - Proceedings of the 19th annual conference on …, 1992 - dl.acm.org
We define the antiumbra and the antipenumbra of a convex area light source shining
through a sequence of convex area] holes in three dimensions. The antiumbra is the volume …
through a sequence of convex area] holes in three dimensions. The antiumbra is the volume …
Efficient ray shooting and hidden surface removal
In this paper we study the ray-shooting problem for three special classes of polyhedral
objects in space: axis-parallel polyhedra, curtains (unbounded polygons with three edges …
objects in space: axis-parallel polyhedra, curtains (unbounded polygons with three edges …
Exact from-region visibility culling
To pre-process a scene for the purpose of visibility culling during walkthroughs it is
necessary to solve visibility from all the elements of a finite partition of viewpoint space …
necessary to solve visibility from all the elements of a finite partition of viewpoint space …