COAP: Compositional articulated occupancy of people
We present a novel neural implicit representation for articulated human bodies. Compared
to explicit template meshes, neural implicit body representations provide an efficient …
to explicit template meshes, neural implicit body representations provide an efficient …
Rignet: Neural rigging for articulated characters
We present RigNet, an end-to-end automated method for producing animation rigs from
input character models. Given an input 3D model representing an articulated character …
input character models. Given an input 3D model representing an articulated character …
Neuroskinning: Automatic skin binding for production characters with deep graph networks
We present a deep-learning-based method to automatically compute skin weights for
skeleton-based deformation of production characters. Given a character mesh and its …
skeleton-based deformation of production characters. Given a character mesh and its …
Implicit skinning: Real-time skin deformation with contact modeling
Geometric skinning techniques, such as smooth blending or dual-quaternions, are very
popular in the industry for their high performances, but fail to mimic realistic deformations …
popular in the industry for their high performances, but fail to mimic realistic deformations …
Learning skeletal articulations with neural blend shapes
Animating a newly designed character using motion capture (mocap) data is a long standing
problem in computer animation. A key consideration is the skeletal structure that should …
problem in computer animation. A key consideration is the skeletal structure that should …
Robust and accurate skeletal rigging from mesh sequences
We introduce an example-based rigging approach to automatically generate linear blend
skinning models with skeletal structure. Based on a set of example poses, our approach can …
skinning models with skeletal structure. Based on a set of example poses, our approach can …
VINECS: Video-based Neural Character Skinning
Rigging and skinning clothed human avatars is a challenging task and traditionally requires
a lot of manual work and expertise. Recent methods addressing it either generalize across …
a lot of manual work and expertise. Recent methods addressing it either generalize across …
Real-time skeletal skinning with optimized centers of rotation
BH Le, JK Hodgins - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
Skinning algorithms that work across a broad range of character designs and poses are
crucial to creating compelling animations. Currently, linear blend skinning (LBS) and dual …
crucial to creating compelling animations. Currently, linear blend skinning (LBS) and dual …
Data-driven physics for human soft tissue animation
Data driven models of human poses and soft-tissue deformations can produce very realistic
results, but they only model the visible surface of the human body and cannot create skin …
results, but they only model the visible surface of the human body and cannot create skin …
Simulation and control of skeleton-driven soft body characters
In this paper we present a physics-based framework for simulation and control of human-like
skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body …
skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body …