COAP: Compositional articulated occupancy of people

M Mihajlovic, S Saito, A Bansal… - Proceedings of the …, 2022 - openaccess.thecvf.com
We present a novel neural implicit representation for articulated human bodies. Compared
to explicit template meshes, neural implicit body representations provide an efficient …

Rignet: Neural rigging for articulated characters

Z Xu, Y Zhou, E Kalogerakis, C Landreth… - arXiv preprint arXiv …, 2020 - arxiv.org
We present RigNet, an end-to-end automated method for producing animation rigs from
input character models. Given an input 3D model representing an articulated character …

Neuroskinning: Automatic skin binding for production characters with deep graph networks

L Liu, Y Zheng, D Tang, Y Yuan, C Fan… - ACM Transactions on …, 2019 - dl.acm.org
We present a deep-learning-based method to automatically compute skin weights for
skeleton-based deformation of production characters. Given a character mesh and its …

Implicit skinning: Real-time skin deformation with contact modeling

R Vaillant, L Barthe, G Guennebaud, MP Cani… - ACM Transactions on …, 2013 - dl.acm.org
Geometric skinning techniques, such as smooth blending or dual-quaternions, are very
popular in the industry for their high performances, but fail to mimic realistic deformations …

Learning skeletal articulations with neural blend shapes

P Li, K Aberman, R Hanocka, L Liu… - ACM Transactions on …, 2021 - dl.acm.org
Animating a newly designed character using motion capture (mocap) data is a long standing
problem in computer animation. A key consideration is the skeletal structure that should …

Robust and accurate skeletal rigging from mesh sequences

BH Le, Z Deng - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
We introduce an example-based rigging approach to automatically generate linear blend
skinning models with skeletal structure. Based on a set of example poses, our approach can …

VINECS: Video-based Neural Character Skinning

Z Liao, V Golyanik, M Habermann… - Proceedings of the …, 2024 - openaccess.thecvf.com
Rigging and skinning clothed human avatars is a challenging task and traditionally requires
a lot of manual work and expertise. Recent methods addressing it either generalize across …

Real-time skeletal skinning with optimized centers of rotation

BH Le, JK Hodgins - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
Skinning algorithms that work across a broad range of character designs and poses are
crucial to creating compelling animations. Currently, linear blend skinning (LBS) and dual …

Data-driven physics for human soft tissue animation

M Kim, G Pons-Moll, S Pujades, S Bang, J Kim… - ACM Transactions on …, 2017 - dl.acm.org
Data driven models of human poses and soft-tissue deformations can produce very realistic
results, but they only model the visible surface of the human body and cannot create skin …

Simulation and control of skeleton-driven soft body characters

L Liu, KK Yin, B Wang, B Guo - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
In this paper we present a physics-based framework for simulation and control of human-like
skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body …